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4 of 4 people found the following review helpful:
Play, process, praise, January 9, 2015
by Andrew Schultz (Chicago)

This is the sort of game where I scream out "I want more games like this!" though I'd have absolutely no way to tell people how to go about writing them. It has the abstract puzzle-solving, but nothing too hard, and it has some puzzles you've roughly seen before, but nothing like the infamous 5- and 3- gallon jugs and needing 4 gallons, or whatever.

And some of the puzzles left me reaching for the hints even on replay a few months later, but it was more to see what happens next than to get on with it. It's a cheery and funny little farm game with a lot of harmless humor and down-to-earth writing.

Only it isn't quite. There's a bit more, and once I saw the alternate way through, yes, it's very clever, and I appreciated the twist once I saw it. The only problem is, I wasn't able to figure that out for myself.

The HINT (object) usage is very nice and forward-looking, and it's quite possible this game inspired me to use it in two of my own games. It's appreciated, at any rate, to keep immersion, and given how long ago this was written, the author deserves commendation.

Goose Egg Badger is a very good game that doesn't bring up philosophical discussion of What Interatcive Fiction Is, and that's just fine by me. It executes its own ideas faithfully and certainly left me smiling and wishing I could find a similar hook and share/execute it as well.

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