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In this game, you play as a university student named Adoo, back home for an extended break. But your childhood home is in danger! Your parents have put their house up for sale! To stop any possible sale, you must build a massive stink bomb! The smell will keep buyers away, but how does one build a stink bomb?
17th Place - 9th Annual Interactive Fiction Competition (2003)
| Average Rating: based on 8 ratings Number of Reviews Written by IFDB Members: 1 |
In this game, you play Adoo, a college student come home who discovers it's going to be sold. So you decide to set up a stink bomb based on half-remembered ingredients your dad mentioned in a dungeons and dragons-esque tale.
This game has great ideas but is lacking in concept. It has many guess-the-verb problems, typos, and scenes mis-firing. But the writing is humorous and friendly.
The premise of this rather odd game is that you're a college student who has discovered your parents are planning to sell your beloved childhood home, and so to stop them you decide to make the house unsellable by setting off a massive stink bomb.
If you can accept that much, you probably won't have too many problems with the rest of the game, which continues along much the same lines. It's not particularly a stand-out: the puzzles are mostly fine but not that memorable, and there are some clunky aspects to the implementation: certain objects that ought to be treated as scenery aren't, for instance. There's some light harmless humor, though. If you're in exactly the right mood and not feeling too demanding, this might entertain you.
-- Emily Short
>INVENTORY - Paul O'Brian writes about interactive fiction
This one is simply mediocre, and I'm not coming up with a lot of great ways to improve it, except perhaps to raze it entirely and start over with a little more experience. And aim higher next time; that will result in either an interesting failure or a dynamite success. This game is neither.
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