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15th Place - 11th Annual Interactive Fiction Competition (2005)
Another variation on a classic text adventure theme. Your car has broken down on some dreary spot, not far away from an abandoned hotel. Your goal is to get out of there. The author hasn't taken any risks by complicating the plot with elements of the horror genre (like axe-armed maniacs, etc.) that suggest themselves for such a setting. As a result, the game turns out to be quite solid and without any "crimes" against good taste; yet, on the other hand, it's not very memorable.
-- Valentine Kopteltsev
SOA is a puzzle game without much plot to speak of. You're stranded on a deserted highway and have to find a way to get back to civilization. All of the puzzles are well integrated with the story; none of them felt artificial to me. The solutions, too, were for the most part things that I might reasonably try in the same situation. None of the puzzles made me say "cool!" when I solved them, but none of them seemed tedious or boring either.
-- DJ Hastings
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This game was entered in IFCOMP in 2005. It's about getting stuck on the highway, and exploring an abandoned motel to get out.
This game has few major flaws; it has a few typos, the puzzles are original, the writing has a lot of clever notes.
But the game never takes off; the descriptions are fairly sparse, and so on.
This is version 2 of this page, edited by Edward Lacey on 23 September 2013 at 3:45am. - View Update History - Edit This Page - Add a News Item