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About the Story
The phone rings.
Nominee, Best Individual Puzzle - 2000 XYZZY Awards
You're woken up by the telephone, having slept a lot longer than you should have, and there'll be hell to pay if you don't get out of the house in a hurry. A very short game with a devious twist that the IF theorists out there will find interesting. Gains immeasurably on replay.
-- Carl Muckenhoupt
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Number of Reviews: 51
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This game is fun for IF veterans because it pokes fun at one of the most widely accepted conventions of interactive fiction. Had me laughing out loud the first time I played it, and had quite a replay value to see what happened if you chose the less obvious paths. As it happens, this is also a great game to throw at people who have never played IF. It's easy to get through, rewarding and makes most people crack a smile. And of course, it doesn't take a month to finish either. Great little piece.
This was the first piece of IF I've played in a good many years and I stumbled across it quite by accident.
At first, with it being so short I thought either I'd done something wrong in my playthrough, but then the whole joke dawned on me.
Even on the second (OK, and the third) playthrough there were those superb little nuggets that I'd missed previously that, had I found them, would have made the whole thing soooo obvious (but so much less enjoyable).
A short, but superb romp that made me smile throughout.
9:05 is a perfect example of why IF doesn't need to be five hours long to be good. In fact, the short length does it wonders, as it encourages replays and makes it great for newbies to enjoy without overwhelming them. It starts off with a scenario we've all likely had the displeasure of experiencing in real life: you wake up with a start to find the phone ringing. It's your co-worker, who informs you that you're five minutes late to a big meeting you've been planning for a while.
The basic goal is simple: get yourself cleaned up in a hurry, grab a bite and get to work before you lose your job. The real life connection you'll likely have in the game will primarily motivate you to finish the IF. However, it's the twists the story takes that really make 9:05 memorable and replayable for both IF vets and newbies alike. Like many reviews state, you'll understand once you play it and it will be fun to replay a few times.
However, 9:05 will only take about 5-10 minutes to complete on your first playthrough, which will offput a lot of players looking for a deep adventure to lose themselves into. However, I find it makes it accessible to newbies because of this and encourages the replay value the IF pushes for, though I do wish there were more areas and objects to interact with.
If you're still on the fence, give it a try. At worst, you'll waste about 5 minutes, which is nothing. At best, you'll find a great IF with twists and turns that will shock you and a lot of replay value.
Filthy Aunt Mildred, by Guđni Líndal Benediktsson
Average member rating: (8 ratings)
Filthy Aunt Mildred tasks the player with securing the financial future of the esteemed Bladesmith family by offering tea to a horrible old woman. Estranged family connections, murder and backstabbing, bizarre architecture and scandals...
And So It Goes, by Adam Conover
Average member rating: (3 ratings)
In this short game, you play as Failure, the literal embodiment of failure. It's your job to make people experience failure, and soon, your boss will call you, ordering you to your new assignment.
Interface, by Ben Vegiard
Average member rating: (10 ratings)
What happens when your favorite uncle, a successful electronics company owner, has you try out his latest invention? Of course, something goes amiss and you must struggle to set it all right or suffer the consequences. Deliberately “Old...
Enduring Classics of Parser IF by Ivanr
There are probably other lists like this, but this one is mine. Canonical/classic/highly-regarded works of (noncommercial, parser) IF that have stood the test of time -- i.e., that are at least fifteen years old (an arbitrary cutoff) as...
"My apartment" games by MathBrush
It's a trope in interactive fiction that first time author's tend to model their own home or apartment in detail as an experiment in programming. To see if this trope is true, I've created a list of 'my apartment' games. Because in most...
Games for Beginners by WriterBob
I'm looking for games that are suited for adults who are new to IF. My purpose is to share these games with friends and let them get experience IF without being frustrated by mazes or guess-the-verb issues. Please avoid children's games....
Humble Beginnings by Floating Info
What are some games that start off with the PC in a regular situation but turn into something different? This would include a regular person finding a portal to a fantasy world, or a regular person already in a fantasy world abruptly...
No Mazes, please! by AndyC
I am a returning player to IF (which I loved 30 years ago) having recently discovered the fantastic Frotz for the iPad. Looking at some of the old games again has really blown me away. I don't enjoy drawing maps but I love reading good...