Go to the game's main page

Review

8 of 8 people found the following review helpful:
Short but worth a few playthroughs, March 13, 2014
by Jerry Martin (Colossal Caves)

9:05 is a perfect example of why IF doesn't need to be five hours long to be good. In fact, the short length does it wonders, as it encourages replays and makes it great for newbies to enjoy without overwhelming them. It starts off with a scenario we've all likely had the displeasure of experiencing in real life: you wake up with a start to find the phone ringing. It's your co-worker, who informs you that you're five minutes late to a big meeting you've been planning for a while.

The basic goal is simple: get yourself cleaned up in a hurry, grab a bite and get to work before you lose your job. The real life connection you'll likely have in the game will primarily motivate you to finish the IF. However, it's the twists the story takes that really make 9:05 memorable and replayable for both IF vets and newbies alike. Like many reviews state, you'll understand once you play it and it will be fun to replay a few times.

However, 9:05 will only take about 5-10 minutes to complete on your first playthrough, which will offput a lot of players looking for a deep adventure to lose themselves into. However, I find it makes it accessible to newbies because of this and encourages the replay value the IF pushes for, though I do wish there were more areas and objects to interact with.

If you're still on the fence, give it a try. At worst, you'll waste about 5 minutes, which is nothing. At best, you'll find a great IF with twists and turns that will shock you and a lot of replay value.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment