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20th Place - 11th Annual Interactive Fiction Competition (2005)
This story of a promenade trolley driver who has become mad will probably most attract those who love puzzles, for there are pretty many of them, they are pretty logical, and are pretty well linked together. Unfortunately, the efforts of solving them won't be rewarded adequately - the ending proves to be pretty lame.
-- Valentine Kopteltsev
The game really got me to feel like a quiet old trolley driver going through the same scenery I'd seen for decades. I actually think I identified with the PC in this game more than any other in the competition. That was part of what made the conclusion so confusing [...]
-- DJ Hastings
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This game has a great premise: you are a trolley driver on a monotonous route who has a plan which is only slowly revealed to the player.
This has all sorts of potential, and the game throws in some interesting characters and narrative twists.
But it has two main issues: one is a lack of synonyms and other implementation errors; and the other is a lack of in-game guidance.
Other than that, I found it a pleasant game, with a surprising ending.
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"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]
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