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Xen: The Hunt

by Ian Shlasko

2006

(based on 10 ratings)
1 review

About the Story

John Richardson returns in this thrilling sequel to Xen: The Contest. Two years have passed, and he finds himself once again caught in the crossfire. This time, however, his life may be forfeit.


Game Details

Language: English (en-US)
Current Version: 1.3
License: Freeware
Development System: TADS 3
Baf's Guide ID: 2957
IFID: TADS3-479F0525A70BDE33459CAF894BB68013
TUID: 0rov4pzq313pvfq0

Awards

17th Place - 12th Annual Interactive Fiction Competition (2006)

Editorial Reviews

Baf's Guide


The second episode of the Xen series, The Hunt, manages to overcome the worst problems of its predecessor, Xen: The Contest. It's much more polished (although there are still several minor implementation glitches there), and avoids most of the unlucky design decisions of the previous part.

This time, we meet John Richardson as he is in mortal danger: someone (Aetonians? Ratals?) pursuits him, trying to kill him. As usual, the police is behind him, too (just like in the previous episode). The story is pretty railroaded (although personally, I have no problems with that), and separated into several "chapters". While it's very well possible to render the game unwinnable, the player gets a warning (s)he should save beforehand, and "fatal mistakes" only affect the current chapter (IOW, one doesn't need to refer to previous chapters once (s)he completed them).

The game is definitely worth playing for the sake of the strong plot, and nice characters; as to puzzles, they clearly weren't the main focus during development.

-- Valentine Kopteltsev

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2 of 2 people found the following review helpful:
Cinematic sci-fi game with interaction problems but great story, June 26, 2019
by MathBrush
Related reviews: about 2 hours

The Xen games in general are well-described, with extensive backstory and compelling characters.

In this sequel, the powers you discovered in part 1 are out of control, and the police (and others) are hot on your trail.

The game includes chase sequences, extensive conversations, cutscenes, etc.

Unfortunately, the author didn't find a good way for people to discover this stuff on their own. It switches between extreme railroading and extreme lack of guidance. But I enjoyed it.


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Games with Chases by Jeremy Freese
The chase scene, a staple of Scooby Doo and action movies, but how often has it been done in IF?




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