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About the Story
John Richardson returns in this thrilling sequel to Xen: The Contest. Two years have passed, and he finds himself once again caught in the crossfire. This time, however, his life may be forfeit.
17th Place - 12th Annual Interactive Fiction Competition (2006)
The second episode of the Xen series, The Hunt, manages to overcome the worst problems of its predecessor, Xen: The Contest. It's much more polished (although there are still several minor implementation glitches there), and avoids most of the unlucky design decisions of the previous part.
This time, we meet John Richardson as he is in mortal danger: someone (Aetonians? Ratals?) pursuits him, trying to kill him. As usual, the police is behind him, too (just like in the previous episode). The story is pretty railroaded (although personally, I have no problems with that), and separated into several "chapters". While it's very well possible to render the game unwinnable, the player gets a warning (s)he should save beforehand, and "fatal mistakes" only affect the current chapter (IOW, one doesn't need to refer to previous chapters once (s)he completed them).
The game is definitely worth playing for the sake of the strong plot, and nice characters; as to puzzles, they clearly weren't the main focus during development.
-- Valentine Kopteltsev
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Number of Reviews: 1
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The Xen games in general are well-described, with extensive backstory and compelling characters.
In this sequel, the powers you discovered in part 1 are out of control, and the police (and others) are hot on your trail.
The game includes chase sequences, extensive conversations, cutscenes, etc.
Unfortunately, the author didn't find a good way for people to discover this stuff on their own. It switches between extreme railroading and extreme lack of guidance. But I enjoyed it.
The Granite Book, by James Mitchelhill
Average member rating: (12 ratings)
IFComp 2002 entry.
|Fingertips: I Walk Along Darkened Corridors, by Andrew Schultz|
Average member rating: (5 ratings)
There are 1001 doors in the darkened corridors. Which is right?
|Amazing Quest, by Nick Montfort|
Average member rating: (25 ratings)
at last, you now need to get yourself and your fleet back home. Decide as if it all depends on you, trust as if it all depends on the gods, and you will have an amazing quest...