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About the Story
A journey through the world of the dark places. Your only weapon is Light. Light shall overcome all darkness. Darkness is the absence of light.
Language: English (en-US)
Current Version: Unknown
Development System: TADS 2
Baf's Guide ID: 2383
32nd Place - 10th Annual Interactive Fiction Competition (2004)
>INVENTORY - Paul O'Brian writes about interactive fiction
Let me tell you, it's a weird, wild ride. Some parts approach Rybread-level peculiarity. There were parts that I enjoyed, and there were many more parts that had me cursing heartily. It may be worth a trip through with the walkthrough close at hand, but not if you care about strong writing or strong coding, and even if you don't, you shouldn't really expect to understand it too well.
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Number of Reviews: 2
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This game has you enter a series of parallel worlds where darkness is everywhere, and you must attack it with the light.
It seems intentionally to parody things at several points, with gophers as the bad guys and a random plant called Gorarry that is the key to the universe.
I don't see anyone beating this without the walkthrough, but with the walkthrough it has some fun narrative points about player/parser relations.
Zany fantasy game where the author jumps here and there trying to make it all feel part of a theme. Some of the long monologues are so bad, they deserve cult status (or maybe the author is very young?). Everything, including the "light" theme, is all over the place.