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About the Story
Waking from a big night out, Stanley finds himself at a bikie bar in outback Australia in alot of trouble with the law.
28th Place - 10th Annual Interactive Fiction Competition (2004)
A nice sketch of Australian solitude turns, as the story develops, into a rather stereotyped mystery. Besides, personally, I'd prefer if the author spared at least a part of the efforts he invested into fancy text formatting and other visual effects for a more detailed implementation of the game world, better animated characters, and the removal of small glitches in the game. Still, a few samples of apt characterisation made it worth playing for me.
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Redeye is quite a poor game, but it's quite a good cautionary example. If you play it, you'll probably come up with your own list of what not to do in creating IF.
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This shortish TADS game has you framed for murder at a biker bar in Australia.
It uses garish colors and the writing is choppy and strewn with profanities.
It's an on-the-rails mystery that has a good base story but implementation issues.
An earnest attempt at a mistery/action story. Very rough around the edges, with lots of edges. The "unexpected twist" in the end can be seen approaching from miles ahead.
This is version 2 of this page, edited by Paul O'Brian on 7 April 2008 at 5:28pm. - View Update History - Edit This Page - Add a News Item