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Game Details
Language: English (en)
Current Version: 7 License: Freeware Development System: Inform 6 Baf's Guide ID: 2386
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15th Place - 10th Annual Interactive Fiction Competition (2004)
A decently-crafted short game in the crashed-spaceship genre. The planet you're stranded on isn't all that alien, though: it's got primitive humans and at least one yak. (Perhaps the "Stellar Patrol" is the same one as in Planetfall, with its mission of regaining contact with lost human colonies.) The title is misleading: although you start the game with concussion-induced amnesia, your loss of identity is not central to the plot, which has more to do with finding out why the ship crashed and then arranging for a rescue.
-- Carl Muckenhoupt
SPAG
It bills itself as an Interactive Short Story, but I found the story element to be rather slight. Though the game told me that my memory was 100% complete at the end I was still none too sure of my character's name and had seen nothing to flesh out the backstory hinted at in the opening scene. Instead, pride of place is given to the puzzles which are generally well thought out and intuitive.
-- Cirk Bejnar
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>INVENTORY - Paul O'Brian writes about interactive fiction
Identity isn't an unpleasant way to spend an hour or so, but for me it felt mostly like a missed opportunity.
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| Average Rating: ![]() Number of Reviews: 4 Write a review |
this is your basic "you wake up on a spaceship with amnesia" game. the game is small but not cramped, and the puzzles are mostly easy. oddly, while the game has four (technically five) NPCs, you have very limited interaction with any of them; they either give you items and information or they're shallowly implemented obstacles.
the bravura puzzle near the end involves (Spoiler - click to show)rewiring a circuit board with limited and outdated information. it's a complex bit of coding and requires some experimentation.
all in all, this isn't a bad game, and it's a good introduction to IF in general. there are no unfair puzzles and you're never expected to read the author's mind. i wouldn't recommend it to experienced players, who can probably whip through it in about 20 minutes.
The game starts with an interesting premise and location, opening up new locations and possibilities after the first puzzles in a way that is never overwhelming.
The premise, unfortunately, loses steam as the game goes on: some threads become forgotten, the descriptions of the locales become shorter and a sense of missed opportunity begins to hover over the player.
In any case I found the game to be worthy of my time: the map is easily navigated and well organized, the hint system helped with most blocks (except with the part of(Spoiler - click to show)unfastening a seatbelt which stumped me for a little) and the puzzles are logical and a good time. This game will surely not change your life, but it will entertain you.
This game has you wake up with amnesia in a space wreck.
Eventually, your world opens up a bit more, and you get to explore an alien world.
It's a fairly interesting game setup, but the story doesn't have much 'bite'. Concepts are introduced but then never explored.
It has a pretty complicated electrical wiring puzzle that requires experimentation at the end.
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