| Average Rating: Number of Reviews Written by IFDB Members: 4 |
The game starts with an interesting premise and location, opening up new locations and possibilities after the first puzzles in a way that is never overwhelming.
The premise, unfortunately, loses steam as the game goes on: some threads become forgotten, the descriptions of the locales become shorter and a sense of missed opportunity begins to hover over the player.
In any case I found the game to be worthy of my time: the map is easily navigated and well organized, the hint system helped with most blocks (except with the part of(Spoiler - click to show)unfastening a seatbelt which stumped me for a little) and the puzzles are logical and a good time. This game will surely not change your life, but it will entertain you.
this is your basic "you wake up on a spaceship with amnesia" game. the game is small but not cramped, and the puzzles are mostly easy. oddly, while the game has four (technically five) NPCs, you have very limited interaction with any of them; they either give you items and information or they're shallowly implemented obstacles.
the bravura puzzle near the end involves (Spoiler - click to show)rewiring a circuit board with limited and outdated information. it's a complex bit of coding and requires some experimentation.
all in all, this isn't a bad game, and it's a good introduction to IF in general. there are no unfair puzzles and you're never expected to read the author's mind. i wouldn't recommend it to experienced players, who can probably whip through it in about 20 minutes.
This game has you wake up with amnesia in a space wreck.
Eventually, your world opens up a bit more, and you get to explore an alien world.
It's a fairly interesting game setup, but the story doesn't have much 'bite'. Concepts are introduced but then never explored.
It has a pretty complicated electrical wiring puzzle that requires experimentation at the end.
Hopelessly cliched "astronaut with amnesia" stuff. Interesting enough at first, but it dries up after the first half. The lost identity theme adds nothing to anything, and that last puzzle could have used some trimming.
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