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22nd Place - 10th Annual Interactive Fiction Competition (2004)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
As even the readme demonstrates, the author's English is far from perfect, and can frequently be a major roadblock to understanding. Even the title shows this -- it feels like three words randomly drawn from a magnetic poetry set. In addition, the rushed testing job shows; CPT isn't a relentless bugfest, but its code has some serious issues. However, like the readme, the project as a whole is well-intentioned, good-natured, and more fun than I expected it to be, given its acknowledged flaws.
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This game is quite large, taking place in 3 acts. The first act is slow, exploring a house full of arcane writings and mystical objects.
The setting turns to horror soon, as you explore a realm of evil.
The writing is uneven, with some very mundane parts and some parts (like the last few commands of part I) of brilliance.
There seemed to be some bugs. I couldn't finish the very last part of the game with the walkthrough.
Ye Olde Puzzle-Fest, with decent implementation spotted by some obvious bugs. From the generic fantasy-starting-in-a-house setting onwards, everything feels a bit oh-hum. Never actively bad, though.
This is version 3 of this page, edited by Paul O'Brian on 7 April 2008 at 4:06pm. - View Update History - Edit This Page - Add a News Item