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23rd Place - 12th Annual Interactive Fiction Competition (2006)
The game features a potentially solid (albeit somewhat second-hand) horror plot; however, the overall structure chosen for it means a lot of character interaction, and this, unfortunately, is the point where this work fails entirely. The meta-puzzle "guess what input the author made the half dozen NPCs react to" barely can be solved without the (thankfully enclosed) walkthrough. The two endings implied by the game title turn out to be a misdirection, as well: there's only one winning path through the game.
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This game is about a specimen that escapes and attacks a summer camp.
The main idea of this game is that there are six npcs walking around, each with their own personalities and talents. You have to get them to work together.
Unfortinstely, it can be maddeningly difficult to know what to say to each person.
The writing is descriptive, and the game doesn't seem very buggy.
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