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After a frantic and incoherent phone call from your Auntie, you've rushed over to her farmhouse to find out what's wrong. And when you do find her, you'll need to bring her a few things in order to fix the problem.
22nd Place - 8th Annual Interactive Fiction Competition (2002)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This game has a good mix of red herrings and regular puzzle items.
You are wandering around a house, looking for your auntie. Magic intervenes.
This game has a fairly large map, but because it's organized so well, it feels compact.
A couple of the puzzle solutions surprised me, and I feel they could have been clued better.
>INVENTORY - Paul O'Brian writes about interactive fiction
This is fiction and interactivity at each other’s throats. As a player, I tend to be drawn more to story than puzzles, and consequently I was trying to cooperate with the demands of the story, but the interactivity roadblocked me from proceeding through the story until I had broken character rather thoroughly. Of course, it could be argued that in my desperation to find my aunt, I could reasonably be driven to tearing open her belongings, but really, I think I’d just call the police first. If only her house had a phone — so few IF houses do.
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My new walkthroughs for November 2018 by David Welbourn
On Friday, November 23, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...