Not Much Time

by Tyson Ibele

Fantasy
2002

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>INVENTORY - Paul O'Brian writes about interactive fiction

This is fiction and interactivity at each other’s throats. As a player, I tend to be drawn more to story than puzzles, and consequently I was trying to cooperate with the demands of the story, but the interactivity roadblocked me from proceeding through the story until I had broken character rather thoroughly. Of course, it could be argued that in my desperation to find my aunt, I could reasonably be driven to tearing open her belongings, but really, I think I’d just call the police first. If only her house had a phone — so few IF houses do.

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2 of 2 people found the following review helpful:
A sort of cute house game with magic and fun red herrings, July 16, 2017
by MathBrush
Related reviews: about 1 hour

This game has a good mix of red herrings and regular puzzle items.

You are wandering around a house, looking for your auntie. Magic intervenes.

This game has a fairly large map, but because it's organized so well, it feels compact.

A couple of the puzzle solutions surprised me, and I feel they could have been clued better.

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- Grey (Italy), December 25, 2009

- Quintin Stone (NC), October 23, 2007


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