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25th Place - 10th Annual Interactive Fiction Competition (2004)
A mystery taking place in "post-Hussein" Iraq of a more or less distant future; however, the scenery is so cliched and inexpressive, and does affect the gameplay so little it could be almost any time and any country. If amateurish attempts of writing about a topic the author doesn't understand a thing about don't annoy you as much as they do annoy me, there are chances you're going to like this game; however, speaking objectively, its puzzles aren't the strongest ones, either.
-- Valentine Kopteltsev
>INVENTORY - Paul O'Brian writes about interactive fiction
Between its bugginess, its bizarre design, and its apparent unwillingness to put much craft into its world-building or its futurism, WCTM ends up being a pretty dull game.
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Number of Reviews: 2
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This is a large, spare game where you are sent out to discover who was behind Sadam Hussein and the weapons of mass destruction or the conspiracy.
You wander from embassy to embassy and so on until you discover the truth. The game is frequently under clued, and the writing is often spare. It makes its point, but in an ineffective way.
A satirical game about the current Iraqi war. Pointless puzzles, confusing map and very peculiar humour. Wait a minute... That is humour, isn't it?
|rendition, by nespresso|
Average member rating: (38 ratings)
They caught Abdul during an insurgency in the east. He tried to take out a regiment with some home-made explosives strapped to his chest. They didn't explode, so pretty soon the coalition had a real live terrorist in their clutches. But...
|Coloratura, by Lynnea Glasser|
Average member rating: (94 ratings)
Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand.
|Fate, by Victor Gijsbers|
Average member rating: (47 ratings)