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25th Place - 10th Annual Interactive Fiction Competition (2004)
A mystery taking place in "post-Hussein" Iraq of a more or less distant future; however, the scenery is so cliched and inexpressive, and does affect the gameplay so little it could be almost any time and any country. If amateurish attempts of writing about a topic the author doesn't understand a thing about don't annoy you as much as they do annoy me, there are chances you're going to like this game; however, speaking objectively, its puzzles aren't the strongest ones, either.
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Between its bugginess, its bizarre design, and its apparent unwillingness to put much craft into its world-building or its futurism, WCTM ends up being a pretty dull game.
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This is a large, spare game where you are sent out to discover who was behind Sadam Hussein and the weapons of mass destruction or the conspiracy.
You wander from embassy to embassy and so on until you discover the truth. The game is frequently under clued, and the writing is often spare. It makes its point, but in an ineffective way.
A satirical game about the current Iraqi war. Pointless puzzles, confusing map and very peculiar humour. Wait a minute... That is humour, isn't it?
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