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About the StoryYou play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now it's just you, your wits, and the Ancients to help you find a way home.Game Details
Language: English (en)
Current Version: Release 1 License: Freeware Development System: TADS 2 Baf's Guide ID: 247 IFID: TADS2-0009C6BD11F41112184F6ABF6D179F4E TUID: b1xy3s75cjlty973 |
Awards
Nominee, Best Game; Nominee, Best Story - 1997 XYZZY Awards
3rd Place - 3rd Annual Interactive Fiction Competition (1997)
Editorial Reviews
Baf's Guide

-- Carl Muckenhoupt
IF-Review
A Brief Flash
The story packs a huge punch for such a small game, covering as it does themes of hope for humanity and for the individual. (Jonathan Rosebaugh)
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SPAG
Post-apocalyptic IF? There hasn't been any, in my memory -- A Mind Forever Voyaging is the only thing that comes close -- but there's no reason why there couldn't be, and Nate Cull's Glowgrass, small but well-conceived, is certainly an interesting attempt. Though the game itself has some flaws, the story is intriguing enough to make it enjoyable. (Duncan Stevens)
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Glowgrass is a well-written game with a pleasantly creepy aura, a pleasurable way to spend a couple of hours and hopefully a prelude to more quality work.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 7 Write a review |
Most Helpful Member Reviews

One of the first IFs I ever played. I then thought it was fantastic. Upon replay, with many more games to compare it to, it can still hold its own.
Spatially, it's a small game. A house, a garage and a garden (where the eponymous Glowgrass grows. Beautiful image.) The feel of the game is larger though, thanks to a sort of VR-device you find in the house. The heart of the story, the backstory of the people who once lived in the house is to be found there.
Not much puzzlewise, nothing that a curious mind can't handle without hints. (and one small how-do-I-phrase-this-so-the-game-understands puzzle).
Good moving story, well recommended.

There are some parsing hiccups along the way, but I found they were mostly surrounding one particular game item, (Spoiler - click to show)the cable. However, the parser does helpfully provide the correct verb if you try to take the object but can't manipulate it. (Spoiler - click to show)"Attach" and "connect," plus related antonyms, should have been implemented, but the problem can also be solved by referring to specific sockets you want to put the cable in. The real trouble with the gameplay is more about having to perform actions one by one. Like, you can't just head in the direction of a door. You have to perform each step individually, which is rather annoying after getting used to more modern games.
Jerkiness aside, the game was still easy enough to get through with no hints and my only major complaint is really that the story is kind of unresolved. I'm a bit confused about the ending. The author says material had to be cut out to make the game fit the parameters of the competition, and perhaps the story resolution was that material, but I'd be interested in seeing an epilogue.

The environment is pretty small, and the puzzles for the most part are quite simple - though as another reviewer mentioned, there are some flaws in the implementation. For example, if you throw x at y, you are told that you can't reach y with just your hands! (Spoiler - click to show)The really irritating part is that you ARE supposed to throw x at y... but if you specify the target, you're screwed.
The conversational mechanic is also a little unintuitive - if you're having trouble, just realize there's an ABOUT keyword, and it's crucial.
If you don't get caught on the rough edges in the mechanics, Glowgrass will probably only take you 15 or 30 minutes to finish, if that. It's worth playing.
See All 7 Member Reviews
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Recommended Lists
Glowgrass appears in the following Recommended Lists:Not Too Long, Not Too Difficult by Eric Mayer
Being impatient and puzzle-challenged, I prefer rather short games that I can make it through without resorting to hints every other turn. The following leap to mind, in no particular order.
All-time favorites by Felix Pleșoianu
No common thread here... Turns out, I like all kinds of games. Even some puzzlefests.
Noteworthy Games Which Can't Be Played on the Web by Walter Sandsquish
Because TADS 2 is still missing a TADS Web UI or Glk server or a JavaScript 'terp.
Polls
The following polls include votes for Glowgrass:I don't know how to play a game by High virago
i don't know how to play a game in the ifdb so can you please tell me?
I am new to interactive fiction, could anyone recommend a game for me? by Urtikor
Hello, I just recently came across interactive fiction and I want to try it out and see if it's my kind of thing. I tried Dreamhold for maybe half an hour, but even though it seemed well written, solving puzzles isn't interesting for me....
Best sci-fi games by Ant-Fan
I'm looking for games from the sci-fi genre. I would prefer classic-style games, even if they're not classics (such as 'Across The Stars') because one of my all-time favorites is Planetfall, but really, anything goes.
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