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You play as a xenohistorian on an expedition. You've been dropped (more literally than you planned) by a dropship over the ground of the Ancients. Your equipment was scattered and the dropship crashed. Now it's just you, your wits, and the Ancients to help you find a way home.
v.8: 05-May-2022 04:40 -
Paul O'Brian
(Current Version)
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Changed external review links | |
v.7: 06-Nov-2021 20:02 - jakomo Changed download links | |
v.6: 29-Jun-2020 22:29 - Zape Changed external review links | |
v.5: 01-Sep-2015 15:30 - David Welbourn Changed description, download links | |
v.4: 10-Feb-2013 10:13 - Edward Lacey Changed external review links | |
v.3: 29-Apr-2009 19:32 - Dave Chapeskie Changed download links | |
v.2: 14-May-2008 13:45 - Paul O'Brian Changed external review links | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
IF-Review
A Brief Flash
The story packs a huge punch for such a small game, covering as it does themes of hope for humanity and for the individual. (Jonathan Rosebaugh)
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SPAG
Post-apocalyptic IF? There hasn't been any, in my memory -- A Mind Forever Voyaging is the only thing that comes close -- but there's no reason why there couldn't be, and Nate Cull's Glowgrass, small but well-conceived, is certainly an interesting attempt. Though the game itself has some flaws, the story is intriguing enough to make it enjoyable. (Duncan Stevens)
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>INVENTORY - Paul O'Brian writes about interactive fiction
Glowgrass is a well-written game with a pleasantly creepy aura, a pleasurable way to spend a couple of hours and hopefully a prelude to more quality work.
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