I have a preference for IF that's more story-oriented, with intuitive puzzles that grow out of the plot and not just there for the sake of making things difficult. I hate mazes and games that don't let you carry everything you pick up. I also hate games that require you to always get new light sources. I need to identify with the player character or get drawn into the story some other way. I love to explore new settings, poke and prod things, and look at everything.
"This was an easy game with an engaging premise, exploring an Ancient ruin. Indeed, there are no real puzzles in the game except maybe at..." - See the full review
"Sadly, I couldn't get the full experience of this game. As a blind player using a Mac, I'm severely limited in the interpreters I can..." - See the full review
"I was reminded strongly of "Blue Lacuna" when I played this. But this is worse. Death is everywhere - literally and figuratively. I'm..." - See the full review
"This was a cute game. Much like "Threnody" and "Sunset Over Savannah," fantasy and American cultural references are blended in a sensible..." - See the full review
"I started this game some years ago but never finished it. I must have gotten stuck early on. But I remembered the mystery of what I did..." - See the full review