I have a preference for IF that's more story-oriented, with intuitive puzzles that grow out of the plot and not just there for the sake of making things difficult. I hate mazes and games that don't let you carry everything you pick up. I also hate games that require you to always get new light sources. I need to identify with the player character or get drawn into the story some other way. I love to explore new settings, poke and prod things, and look at everything.
Glowgrass, by Nate Cull June 6, 2013 (edited: June 7, 2013)
"This was an easy game with an engaging premise, exploring an Ancient ruin. Indeed, there are no real puzzles in the game except maybe at..." - See the full review
"Sadly, I couldn't get the full experience of this game. As a blind player using a Mac, I'm severely limited in the interpreters I can..." - See the full review
"I was reminded strongly of "Blue Lacuna" when I played this. But this is worse. Death is everywhere - literally and figuratively. I'm..." - See the full review
"This was a cute game. Much like "Threnody" and "Sunset Over Savannah," fantasy and American cultural references are blended in a sensible..." - See the full review
"This was a fairly easy game in which things worked realistically and smoothly. The pig was incredibly frustrating and I was stuck on how..." - See the full review