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Can a wanna-be hero like you rescue the city of Kendrickstone, held hostage by an evil wizard and his troop of black-clad soldiers? Face down fierce foes with spell, sword, or silver tongue. Outwit cunning rivals, cement your fledgling reputation, and maybe, just maybe, make enough money to pay your rent!
“The Hero of Kendrickstone” is an epic 240,000-word interactive fantasy novel by Paul Wang, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Step into the shoes of a fledgling adventurer in a world full of magic and mystery! Master physical combat, magic, stealth, or diplomacy. Choose to befriend–or betray–sorcerers and knights, bandits and baronesses.
Will you spend the last of your silver on a bed for the night, or potions for your next adventure? Will you spend your evenings studying ancient secrets, or prize-fighting for extra coin? Will you seek a mentor to help hone your skills, or strike out on your own? Will you prove to be a paragon of compassion, or a callous mercenary? Will you die forgotten and un-mourned, or will you become the Hero of Kendrickstone?
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
I was interested in Dungeons and Dragons at a young age, and I remember reading the first AD&D Player's Handbook with a flashlight when I was in grade school. So any game that manages to recreate the feel is a good one for me.
This game reminds me quite a bit of the parser game Heroes, one of my early favorites from when I started playing IF. In both games, you choose a class (both have a magic class, thief class, charmer class, and a physically powerful class), and then experience the same set of events but through a different viewpoint.
In this case, it's a fairly standard series of Western RPG tropes. I played through as a wizard, and died in my final confrontation. I plan on replaying to see more.
I received a review copy of this game.
You start out getting a specific reason that you are called on a quest. You journey to a great city, having an encounter with thieves along the way. In the city, you choose a patron (with a patron for each main class). Eventually, an evil wizard begins attacking, and you have to choose between 4 quests (again, tailored for the individual classes) to defeat the wizard.
It is possible to fail and die, and there are definitely 'wrong choices', with no save system. There is also a very important money system in this game, with successful quests netting you more money and a variety of things to spend it on.
The RPG-style gameplay is really the whole content here. If you're into that kind of game (such as Sorcery!, Choice of the Dragon, Heroes,etc.) then this may be a favorite of yours. If you're not into that, you'll be disappointed. The reviews on Steam are split, and I think that's the reason why.
I look forward to the sequel, and to replaying (with a different class this time) to see if I can finally defeat the wizard!
The Saint's Tomb, by Seth Jones Average member rating: (4 ratings) The Saint's Tomb is a hybrid of a choose-your-own adventure type computer game and a pen-and-paper roleplaying game. It is compatible with the fifth edition of the most popular tabletop roleplaying game in the world (you know the one,... |