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Creatures Such As We

by Lynnea Glasser profile

Science Fiction
2014

Web Site

(based on 76 ratings)
5 member reviews

About the Story

A dating sim about how humanity connects through art, even out in the vastness of space.

Game Details

Language: English (en)
First Publication Date: October 1, 2014
Current Version: 1
License: Freeware
Development System: Choice of Games
IFID: Unknown
TUID: 8l9cdcd1tbt77hfl

Awards

Winner, Best NPCs; Nominee, Best Individual PC - 2014 XYZZY Awards

2nd Place - 20th Annual Interactive Fiction Competition (2014)

41st Place - Interactive Fiction Top 50 of All Time (2015 edition)

23rd Place - Interactive Fiction Top 50 of All Time (2019 edition)

Editorial Reviews

The Guardian
...an incredibly engrossing tale of labour, life and loneliness in the future.
See the full review

Rock, Paper, Shotgun
S.EXE: Creatures Such As We
When Max Payne, the dark bullet-time Sam Spade-‘em-up game came out in 2001, I thought it possessed a most ingenious game meta-narrative moment. ... I am now twenty-nine and really difficult to please, but I can say confidently that Creatures Such As We is an elegant, intricate meta-narrative about player emotional investment and romancing non-player characters. Max Payne would do a Keanuface at it.
See the full review

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Member Reviews

5 star:
(36)
4 star:
(25)
3 star:
(11)
2 star:
(2)
1 star:
(2)
Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


4 of 4 people found the following review helpful:
A convincing essay on game theory camouflaged as romantic CYOA, July 21, 2016
Having played through Mass Effect 3 again recently, I could not help but view "Creatures" as a commentary on that game, and in particular on the discussions revolving around its ending. I did not check if that is even possible, but in any case: "Creatures" covers a lot of game theory relevant to ME 3, like whether players or authors should decide a games ending, how romance should be portrayed in games, the meaning of self-sacrifice, whether games should mirror life or rather provide means of escape, etc.

This is all packed into a well paced story on the PCs moon adventure with the designers of their favorite game, including that game as game within the game.

So why is "Creatures" not five stars for me? I think it lacks a bit on the game side of things. Most choices I really had to think about concerned my opinion on the game theory questions mentioned above. The choices regarding the actual plot seemed a bit bland in comparison, even though the story itself is quite compelling.

That caveat aside, in my opinion anyone even remotely interested in game design (and romance!) should play "Creatures Such As We".

4 of 5 people found the following review helpful:
Long choice based game about escapism, choice, and the moon, February 3, 2016
by MathBrush
Related reviews: about 2 hours
I've often pondered on my reasons for reading novels, playing IF, reading stories online, etc. I've talked to my family about it, and my answers to why we escape and whether it is good changes fairly often. I also was oncea professional video game developer.

This game, then, drew me in completely. This is a choice-based game about someone who is trying to understand escapism, its role in life, its benefits and drawbacks, the meaning of art, etc.

It was fun to play the character as myself, giving the answers and reactions I would. I was happy with my ending.

It was funny to play this game after Ultra Business Tycoon III,and reading online debates over whether that game is winnable, and what it would mean if it is not winnable. I don't necessarily recommend playing that game first (Porpentine has better games, like Howling Dogs), but it was interesting.

Lynnea Glasser tends to make very good games. I didn't like Tenth Plague on philosophical grounds, but Coloratura was fantastic.

2 of 2 people found the following review helpful:
Better in retrospect, January 30, 2021
I first played Creatures Such As We a few years ago, and I remember that I didn't think much of it back then. But, after playing it more recently, I've come to appreciate it a lot more.

Creatures Such As We is a metafictional (am I using that term correctly?) story about video games that functions as one of the video games it discusses. On one level, you play as a tour guide on the moon, guiding a group of visiting game developers through various touristy activities. On the other level, your character is playing a game-within-a-game, which happens to be developed by the same group of aforementioned game developers. This game-within-a-game had a highly controversial "bad" ending, almost akin to the original ending of Mass Effect 3 (the author denies it as an influence). The player character suddenly has the opportunity to ask the game developers about the ending. Of course, being a Choice of Game, there is romance here: you can pursue a romantic relationship or friendship with one of the game developers, and you might stay in contact even after they leave. There is a bit of stage magic here; the dramatic life-and-death moments always happen to your chosen romance option. The characters themselves are all well-realized and unique, but they feel sort of like tokens, both demographically and for their particular viewpoints.

All of this is all used as a backdrop for a series of philosophical conversations. The author leads us through "meta" discussions like the role of the author vs the viewer, representation in media, and escapism, and more general philosophical discussions on death and life and stuff. I think this worked better for me now than when I first played this because I have more experience with both making and playing interactive fiction, and I can relate to the issues being discussed more. It felt interesting and engaging in a way that "philosophical discussions in video games" usually don't for me.

Then there's the theme of corporate malfeasance. Your employer cares more about good appearances than the well-being of its employees or the safety of its customers. The visitors to the moon base are regularly put into life-threatening situations with little backup or real information. You are overworked without much free time, and it's clear that there are people even worse off. Then there is a subplot where one of the tourists has a flu-like illness that is covered up; it's obvious that this was made in pre-covid times. At the same time, an EA-like giant gaming corporation is seeking to acquire the game developers, who are somewhat ambivalent about the deal (I don't know if you-as-the-tour-guide can change the outcome here).

Overall, I feel like the setting, characters, game-within-a-game, and philosophical discussions all meshed together really well. I appreciated the meta moments where it felt like the game was critiquing itself.

See All 5 Member Reviews

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Recommended Lists

Creatures Such As We appears in the following Recommended Lists:

IFDB Top 100 by Pegbiter
An automatically updated list utilizing an IMDb style Bayes estimator to calculate weighted ratings based on all IFDB ratings. Questions and comments can be placed here....

My Top Ten List by MathBrush
This list is of my top 10 favorite games that I can also recommend to everyone. (Former items on this list included Anchorhead, Theatre, Rogue of the Multiverse and Eidolon).

general stuff i dont want to lose by Merrill

See all lists mentioning this game

Polls

The following polls include votes for Creatures Such As We:

IF with a sense of wonder by blue/green
What interactive fiction would you recommend that evokes a sense of wonder? These could be games that capture wonder or beauty in ordinary things, perhaps by viewing the world through the eyes of a child. Or they could be games that...

For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...

Mise-en-abīme by Sobol
Mise-en-abīme is a technique of having a play within a play, a painting within a painting, etc. Let's list those interactive stories where the characters play interactive stories.

See all polls with votes for this game

Links




This is version 12 of this page, edited by MathBrush on 8 February 2017 at 3:41pm. - View Update History - Edit This Page - Add a News Item