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About the Story
A temple, a poem, out of time; a searcher, a believer, chaotic rhyme.
15th Place - 9th Annual Interactive Fiction Competition (2003)
>INVENTORY - Paul O'Brian writes about interactive fiction
Basically, the two salient features of this game are its disregard for making sense, and its propensity to express itself in verse, sometimes free, sometimes blank, and usually with end rhymes. As such, it's a highly experimental game, and while I think both of the experiments fail in this instance, they illuminate some remarkable territory along the way.
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This game does two interesting things: everything is in poetry, and you are in a place where space and time are warped.
This is fun, but the game is really very difficult; it's hard to have any idea at all what to do. Much of what you do is based on paradoxes.
I enjoyed this game with the walkthrough, but I don't know how it would be without it.
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