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by Paul J. Furio

Science Fiction

(based on 8 ratings)
3 reviews

Game Details


8th Place - 10th Annual Interactive Fiction Competition (2004)

Editorial Reviews

>INVENTORY - Paul O'Brian writes about interactive fiction

Despite the occasional moment of breathtaking implementation, though, Splashdown feels like it's not quite out of beta yet. There are a considerable number of typos, and sloppy formatting is rampant, especially when it comes to the robot companion's random dialogue. In addition, I encountered a few minor bugs and glitches here and there. I hope very much that the author takes reviews and feedback to heart and releases a post-comp edition of this game. With some polish, I think it could be a really fun Infocom-style ride.
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Number of Reviews: 3
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6 of 6 people found the following review helpful:
Well-Executed First Try, February 27, 2008

"Splashdown" is the first completed work of IF made by a veteran of the video game industry. According to Wikipedia, Paul Furio currently works for Microsoft, and that may explain why this game ended up with only 3 stars in my book. The story premise is interesting, the code is solid, but, like a lot of Microsoft software, it seems to be derivative of something better without bringing anything new to the table.

Strongly reminiscent of the Infocom titles "Planetfall" and "Suspended", "Splashdown" left me feeling vaguely unsatisfied at its end, perhaps because the evocation of those classics set my expectations too high.

Then again, maybe it's just because, as an IF Comp entry, this game is designed to be solved in about two hours. This piece is definitely in the "text adventure" category, and there's a limit to how much a puzzle game can achieve in the framework of an IF Comp entry's proscribed length. "Splashdown" hits that limit and leaves me wanting more.

Overall, this game was enjoyable, with many moments of discovery and interest. If it were expanded to a "feature-length" game, I would definitely revisit it.

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1 of 2 people found the following review helpful:
A challenging and intricate old-school sci-fi game. , February 4, 2016

This game draws a lot of inspiration from planetfall. You wake up from cryogenic storage to save your ship with a wisecracking robot companion. By accessing computer systems and elevators, you try to figure out how disaster struck.

I played for about 10 minutes without the walkthrough, but a power countdown was stressful, leaving (it seemed) little room for error.

It wasn't bad, but I had some issues with guessing verbs and the aforementioned timer.

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1 of 3 people found the following review helpful:
A nice homage to Infocom, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

IF Comp 2004 seemed to be filled with games about astronauts awakening from cryogenic sleep. This one is really good, though. It's a funny take on Infocom's classics, with the same gentle humor and fiendish puzzles of its
models. Great sidekick.

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Splashdown on IFDB

Recommended Lists

Splashdown appears in the following Recommended Lists:

Wow, it's cold in here: Waking up in cryopods by Kinetic Mouse Car
Stasis. Frozen solid. On ice. Cold sleep. In suspension. There are a handful of games out there that begin with the player in a cryopod (or other similar concept) at the start of the game, almost always on a spaceship. I could not find a...

Games where you fix a broken spaceship by MathBrush
A lot of games are about being in a broken spaceship and having to fix it. Here's a list! Some games don't really fit, or only have a few parts involving fixing a ship. I left a lot out where you woke up in a ship and then sabotaged it...


The following polls include votes for Splashdown:

Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.

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