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An IFComp 2004 Entry
20th Place - 10th Annual Interactive Fiction Competition (2004)
| Average Rating: based on 10 ratings Number of Reviews Written by IFDB Members: 2 |
This is that rare game that is very cruel on the Zarfian scale but otherwise fair. Expect to restart, undo, or restore this game dozens of times. I gave up around 5 or 6 points and after decompiling, but I know at least a few people succeeded.
You play a japanese girl who wants to destroy robots, so you explore a city to undertake various actions (that must be done in a very precise order) to obtain various items, in order to stop the robots.
I'd love to see someone do a full walkthrough of this!
Japanese schoolgirls against the robot dictators. The English prose feels strange, but maybe it's just me. Many situations feel a bit random, and the game has hints but lacks a walkthrough. The B-movie robot descriptions are funny, though.
If there still were authoring systems' divisions in the IF Competition, Kurusu City would have won the one for TADS 2 games easily (the fact that the rivals were unusually weak in 2004 is a different thing, and certainly not the fault of the reviewed work). As Miki Maeda, a teenage girl, you bid defiance to the robots governing your home city. The overall light-hearted atmosphere of the game resembles that of the well-known Interstate Zero by Adam Cadre, and the town is inhabited by lots of young female NPCs. You're going to encounter enough good puzzles, although the game is somewhat disbalanced in this respect - in particular, the final puzzle provides for an anti-culmination. Besides, Kurusu City is a good deal longer than two hours, which shouldn't stop you from giving it a try outside the Comp.
-- Valentine Kopteltsev
>INVENTORY - Paul O'Brian writes about interactive fiction
I seem to have spent most of my review commenting on how strange and/or incomplete Kurusu City felt to me, so let me finish up by pointing out some well-done parts. There's a nice feature in the game's inventory code which prints out the results of an X ME before printing the inventory on the first time it's used. Subsequently, it just prints the inventory. I thought this worked so well that I'd like to see it become an IF standard. Also, there's a game-within-a-game that serves as an entertaining satire of the medium itself. There's a nice multi-stage puzzle involving gaining a credential, and I found the story interesting enough that I felt sorry when time ran out. Mostly, though, my reaction to Kurusu City was a puzzled shrug.
See the full review
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