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About the Story
IFComp 2002 entry.
16th Place - 8th Annual Interactive Fiction Competition (2002)
A decidedly strange game that runs mostly on atmosphere. It's often creepy, with a first-person-plural player character (or set of characters?) and an environment suggestive of (maybe) some kind of ancient religion. Exactly what all the peculiar imagery means is a bit less clear. At times the writing is quite evocative, but there are also points where it seems to go over the top. The gameplay is likewise mixed, with one action in particular that is unnecessarily finicky about exact phrasing and behavior. In the end, though, it's the strange imagery that sticks in one's memory.
-- Emily Short
This is another work where the author seems to have a clear idea what it's about, but it's not coming across very clearly. The game exists in its own universe, bending even parser messages to conform to its distinctive voice. It is all symbolic, like a dream; also like a dream, its symbols are difficult to reckon. There is enough consistency to the story and its imagery to seem thoroughly thought out, but it remains opaque to my comprehension all the same. I can see that there is an active mind behind it, but I cannot fathom what the mind intended to communicate to me.
-- J. Robinson Wheeler
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>INVENTORY - Paul O'Brian writes about interactive fiction
At no time during this game did I have any clear conception of what was supposed to be going on. At various points, I thought that the PC might be a king, a transient, a guy on a date, a psychopath, a spirit, or a troll. Perhaps he's the itinerant ghost of an insane troll king, looking for love. I really have no idea... I can imagine solving the game without the hints, if I was lucky enough to guess at the right interpretation of its descriptions, but I can't imagine understanding it. I can't exactly say that's a defect in the game -- who knows, maybe I'm just not bright enough to get it? But I can authoritatively say that I didn't enjoy it.
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Number of Reviews: 1
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This game casts you as an unusual 'we', with unusual descriptions of rooms and a bizarre atmosphere.
I am surprised this game is not discussed more; however, like most little-discussed games, this is likely due to the lack of cluing.
The game is reminiscent of some ancient dark ritual, of Beowulf or Peer Gynt.
|69,105 Keys, by David Welbourn|
Average member rating: (74 ratings)
There's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys.
|The Mysterious Stories of Caroline, by Soham S|
Average member rating: (4 ratings)
Years ago, orphan Henry Smyth was saved off the streets when he was adopted by Katherine Kellner - only to run away a few years later. Now, he’s finally made a decent life for himself. His world is turned upside down when he finds out...
I'll, by Sean Barrett
Average member rating: (10 ratings)