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About the Story
You play an adult who, in the middle of a boring day at the office, suddenly wakes up as their teenage self in their grade 12 math classroom! Your science teacher, Mr. Hopkins, brought you back in time with his time machine to prove a point. Can you change your own past and avoid a future of drudgery and loneliness—or will history repeat itself?
13th Place - 11th Annual Interactive Fiction Competition (2005)
>INVENTORY - Paul O'Brian writes about interactive fiction
Outside of its thinness and its rather improbable puzzle solutions, History Repeating hangs together pretty well. It’s got a fun premise, solid coding, and error-free writing. It’s reasonably sized, and reasonably enjoyable, thanks to the walkthrough. It feels like the work of beginners, but beginners who are dedicated to creating a quality game. Overall I think it could have used a round or two of testing and then implementing better feedback to what the testers try, but the nature of the comp deadline tends to preclude that sort of thing all too often. If I saw another entry by these authors, I’d be interested to play it, and hope that they’d learned from history rather than just repeating it.
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This is a mid-length ifcomp game about time travel. You go back to your high school so that you can change your boring future.
The game is well-polished, but not very descriptive. You wander about, investigating different rooms. I had some issues with guessing commands.
It lasts about an hour.
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