Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
29th Place - 10th Annual Interactive Fiction Competition (2004)
In spite of its many flaws, this work has got potential: making the players repeatedly getting out of a room with seemingly no exits - only to find themselves trapped again in a slightly modified version of it - could result, if done properly, in a stylish and atmospheric game, which, among other things, would justify its title. Unfortunately, instead of consequently following this way, the author seemed to be carried away by "embellishments", burying a basically good idea under piles of underimplemented areas and obscure puzzles. Also, Stack Overflow has been criticized harshly for bad English, but I'd rather leave that to native speakers.
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
[A]fter a while of bashing at mysterious machines, I decided I was stuck, and checked the hint system, which let me type HINT <object> for whatever object I needed help with, and then issued utterly useless statements like "A little experimentation should probably be helpful for you" and "No giveaways on that one!" Groaning with frustration, I turned to the walkthrough, despite the game's insistence that I "shouldn't need it because of the revolutionary hint system this game provides." Snort. Guess what? The walkthrough didn't work either -- it expects objects to be present that are not. In my book, that's a fatal bug.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
This game starts out at your house, but quickly shifts locales. The main location is a 5-level space station.
The game is mechanically impressive, with forced input, ASCII graphics, a topology machine and other nifty tricks. These alone make me want to play again.
However, the puzzles are hopelessly underclued (including one that is only possible if you have experienced a certain Infocom game or its imitators).
The writing is also rough. Bugwise, there was one room where I couldn't leave and had to undo.
This game didn't call out to me emotionally. It was the lowest placing z-machine game the year it came out in IFComp, but it is much better than other last place games.
A messy alien abduction story with a bunch of puzzles that range from the interesting to the totally pointless. Nothing to write home about.
This is version 2 of this page, edited by Paul O'Brian on 7 April 2008 at 5:36pm. - View Update History - Edit This Page - Add a News Item