Stack Overflow

by Timofei Shatrov

Alien Visitation/Surreal

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Number of Ratings: 7
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1-9 of 9

>INVENTORY - Paul O'Brian writes about interactive fiction

[A]fter a while of bashing at mysterious machines, I decided I was stuck, and checked the hint system, which let me type HINT <object> for whatever object I needed help with, and then issued utterly useless statements like "A little experimentation should probably be helpful for you" and "No giveaways on that one!" Groaning with frustration, I turned to the walkthrough, despite the game's insistence that I "shouldn't need it because of the revolutionary hint system this game provides." Snort. Guess what? The walkthrough didn't work either -- it expects objects to be present that are not. In my book, that's a fatal bug.

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- Edo, April 30, 2022

2 of 2 people found the following review helpful:
A space based game with missed potential. , April 17, 2016

This game starts out at your house, but quickly shifts locales. The main location is a 5-level space station.

The game is mechanically impressive, with forced input, ASCII graphics, a topology machine and other nifty tricks. These alone make me want to play again.

However, the puzzles are hopelessly underclued (including one that is only possible if you have experienced a certain Infocom game or its imitators).

The writing is also rough. Bugwise, there was one room where I couldn't leave and had to undo.

This game didn't call out to me emotionally. It was the lowest placing z-machine game the year it came out in IFComp, but it is much better than other last place games.

- Joshua Houk, October 18, 2014

- Grey (Italy), December 25, 2009

- Nathan (Utah), October 25, 2008

0 of 2 people found the following review helpful:
Unremarkable, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

A messy alien abduction story with a bunch of puzzles that range from the interesting to the totally pointless. Nothing to write home about.

- Quintin Stone (NC), October 23, 2007

Baf's Guide

In spite of its many flaws, this work has got potential: making the players repeatedly getting out of a room with seemingly no exits - only to find themselves trapped again in a slightly modified version of it - could result, if done properly, in a stylish and atmospheric game, which, among other things, would justify its title. Unfortunately, instead of consequently following this way, the author seemed to be carried away by "embellishments", burying a basically good idea under piles of underimplemented areas and obscure puzzles. Also, Stack Overflow has been criticized harshly for bad English, but I'd rather leave that to native speakers.

-- Valentine Kopteltsev

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