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30th Place - 8th Annual Interactive Fiction Competition (2002)
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
In this game, you commit a series of unwitting (or sometimes witting) crimes, ending in worse and worse prison-related situations.
The story-telling uses really effective techniques, but the writing and puzzles aren't up to the challenge. By techniques, I mean cuts between scenes, timed events, actions with delayed effects, etc.
A peculiarly implausible and amoral tale of your imprisonment and subsequent escape from jail. Solutions to the puzzles are generally telegraphed well in advance, which is just as well since you would be unable to figure them out logically. The game world doesn't make much sense and the setting isn't very thoroughly fleshed out. The coding does meet some basic level of competence, however, so it could be much worse.
-- Emily Short
SPAG
Despite the occasional flaws in its puzzles, and the puzzling thematic intentions, this game is fairly well written and playable. I didn't feel greatly drawn in, mostly because of the unclear motivations of the main character, I think; but most of the puzzles are logical and well integrated into the story, and so are satisfying to solve.
-- Mike Roberts
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>INVENTORY - Paul O'Brian writes about interactive fiction
Most of the time, games with this sort of schizophrenic, unconscious tone tend to be riddled with errors, and this game is no exception. The "about" text makes an emphatic point about how the game has been tested on a variety of TADS interpreters, but one wonders whether that time might have been better spent ferreting out the numerous spelling and grammar errors, not to mention the programming bugs.
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