Ratings and Reviews by perching path

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the uncle who works for nintendo, by michael lutz
perching path's Rating:

De Baron, by Victor Gijsbers

17 of 18 people found the following review helpful:
Limitations, Will, April 3, 2014
by perching path (near Philadelphia, PA, US)

(Warning: This review might contain spoilers. Click to show the full review.)5 years on, I find the perspective from which I wrote this review naive and unreflective.
De Baron is about the sexual abuse of a child. I almost completely failed to deal with that (central) aspect of the story, and my concluding paragraph is (as streever's comment pointed out) entirely incorrect.

What I wrote about the piece's structural aspects may still be of interest.

review from August 1st 2008:
(Spoiler - click to show)There's evil in De Baron, and the medieval trappings of the narrative do very little to pad its edges. It's real evil, and it resides primarily in the PC (though there is no character in this story whom a sane person would want to be). Trying to deal with this evil through the necessarily limited choices provided by dialogue menus can be frustrating. I can reject the importance of guilt and forgiveness by typing numbers, but there is of course no way for me to inject my own ideas about the psychological and interpersonal mechanisms of the consequences of wrongdoing.
One can say that these ideas are not things the PC would think of, but I'm not sure Gijsbers would wish to have the universality of his piece eroded in this way.

Pavel Soukenik described De Baron as a psychological test which does not give its results. I think the results can be given by the player throughout their second playthrough of the piece. Even if they choose not to do so, what further analysis could the program give beyond its final series of choices, which try to force the player to think through the motivations behind their (and/or the PC's) actions?

The prose did jar me out of the story at a couple of points. I didn't particularly mind the occasional grammatical errors, but certain phrases were so melodramatic as to undermine the piece's general seriousness. I would be interested in reading a review of the Dutch version.
The mechanics of the game are smooth, though I'm inclined to think that the occasional bits of physical interaction should be either complicated or further simplified. Having to retrieve the torch to read something, though it only took 4 turns, seemed a pointless chore.
As my rating would indicate, these minor technical flaws don't do the piece too much damage.

Why do I think this a very good work, despite its limitations? Possibly because its structure involves both the inexplicit revelation of what one is and the creation of sympathy with an unsympathetic protagonist, my favourite IF devices. Possibly because it's well-implemented enough that I spontaneously (Spoiler - click to show)howled at a wolf and received an appropriate response. Possibly because it treats its victims as humanely as is possible from inside the PC's head. Certainly because it succeeded in its ambitious aim of making me think about human will from a novel angle.

Finally, I'm inclined to think that the content warnings and minimum age requirements associated with De Baron are unnecessary. As with most written works, those who lack the maturity to deal with it will find it neither interesting nor entirely comprehensible.

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howling dogs, by Porpentine
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IFDB Spelunking, by Joey Jones
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Stygia, by Kitty Horrorshow
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STARSHIT, by Porpentine
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Dinner Bell, by Jenni Polodna
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Kerkerkruip, by Victor Gijsbers
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Professor Frank, by Laurence Kilday
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Out of Babylon, by Out of Babylon
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Lost Pig, by Admiral Jota
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The Camping Trip, by GoblinBoy
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Cryptozookeeper, by Robb Sherwin
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You Find Yourself in a Room., by Eli Piilonen
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The Cavity of Time, by Sam Kabo Ashwell
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The Matter of the Monster, by Andrew Plotkin
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The man-eating, halitosic gorilla of Brazil, by Marius Müller
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The Forests of Lachryma, by Roger Carbol
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Gigantomania, by Michelle Tirto and Mike Ciul
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BiCon, by rach
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The Warbler's Nest, by Jason McIntosh
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Death off the Cuff, by Simon Christiansen
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Heated, by Timothy Peers
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Flight of the Hummingbird, by Michael Martin
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A Quiet Evening at Home, by Anonymous
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Gris et Jaune, by Jason Devlin
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Under, In Erebus, by Brian Rapp
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The Sons of the Cherry, by Alex Livingston
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One Eye Open, by Caelyn Sandel (as Colin Sandel) and Carolyn VanEseltine
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The People's Glorious Revolutionary Text Adventure Game, by Taylor Vaughan
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Ninja's Fate, by Hannes Schueller
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The Blind House, by Amanda Allen
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Pen and Paint, by Owen Parish
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The Chronicler, by John Evans
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Leadlight, by Wade Clarke
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Aotearoa, by Matt Wigdahl
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Mite, by Sara Dee
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Ecdysis, by Peter Nepstad
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One Week, by Papillon
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The Last Sonnet of Marie Antoinette, by Emily Short
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Ka, by Dan Efran
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Kids, don’t eat your Halloween candy without having your parents inspect it first because there are SICKOS out there who will put RAZOR BLADES in it and you will CUT YOUR MOUTH and GET A POISONED INFECTION and DIE, all from eating your candy early. So don’t do that., by Dan Shiovitz
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Chickens of Distinction, by Liza Daly
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Bloodline, by Liza Daly
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Balances, by Graham Nelson
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Bears, Bears, Bears, by Admiral Jota
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Amissville, by Gunther Schmidl
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Spider and Web, by Andrew Plotkin
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Zork: A Troll's-Eye View, by Dylan O'Donnell
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Even Bantams get the Blues, by Eric Mayer
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Voices, by Aris Katsaris
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Sparrow's Song, by J. D. Berry
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Second Honeymoon, by Roger Ostrander
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Dead of Winter, by Gunther Schmidl (as 'Christina Pagniacci')
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August, by Matt Fendahleen
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1981, by Anonymous
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Badland Machine, by Sam Kabo Ashwell
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SpeedIF of Destiny or Nothing, Punk, by Søren J. Løvborg
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Awakening, by Pete Gardner
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stupidgame, by Sam Kabo Ashwell
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2604, by Admiral Jota
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(untitled), by Lenny Pitts
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City of Secrets, by Emily Short
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Hamlet -- The Text Adventure, by Robin Johnson
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Hoosegow, by Ben Collins-Sussman, Jack Welch
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Dual Transform, by Andrew Plotkin
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Fragile Shells, by Stephen Granade
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Six-Chamber Champion, by C.E.J. Pacian
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Encounter 2: The Study Group, by Christopher Cole
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Enlightenment, by Taro Ogawa
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Walker & Silhouette, by C.E.J. Pacian
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Alien Abduction?, by Charles Gerlach
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Vigilante, by p0wn3d Games
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The Lost Spellmaker, by Neil James Brown
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Jack's Adventures, by Dan Shiovitz
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Final Assault of the Big Green Cliches, by Sam Kabo Ashwell
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Moist, by Scarlet Herring
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Manna, by Sam Kabo Ashwell
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The Dreamhold, by Andrew Plotkin
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Help! My Vacuum Cleaner Is Broken, by Admiral Jota
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Figaro, by Victor Gijsbers
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Escapade!, by Juhana Leinonen
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Donkey Kong, by Andrew Plotkin
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The Fiendish Revenge of Baron von Glockenspiel, by Mr Girion
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Dithyrambic Bastards, by Sam Kabo Ashwell
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Deja Vu, by Graham Nelson
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The Crescent City at the Edge of Disaster, by Emily Short
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Banana Apocalypse and the Rocket Pants of Destiny, by Emily Short
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Inhumane, by Andrew Plotkin
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Broken Legs, by Sarah Morayati
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The Believable Adventures of an Invisible Man, by Hannes Schueller
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zork, buried chaos, by Brad Renshaw
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Yon Astounding Castle! of some sort, by Tiberius Thingamus
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Trap Cave, by Emilian Kowalewski
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Star Hunter, by Chris Kenworthy
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Spelunker's Quest, by Tom Murrin
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Snowquest, by Eric Eve
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Rover's Day Out, by Jack Welch and Ben Collins-Sussman
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Resonance, by Matt Scarpino
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Interface, by Ben Vegiard
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The Hangover, by Will Conine
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Grounded in Space, by Matt Wigdahl
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The Grand Quest, by Owen Parish
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Gleaming the Verb, by Kevin Jackson-Mead
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GATOR-ON, Friend to Wetlands!, by Dave Horlick
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Eruption, by Richard Bos
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Earl Grey, by Rob Dubbin and Allison Parrish
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The Duel That Spanned the Ages, by Oliver Ullmann
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The Duel in the Snow, by Utkonos
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Condemned, by Mark Jones
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Byzantine Perspective, by Lea Albaugh
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Beta Tester, by Darren Ingram
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The Ascot, by Duncan Bowsman
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Bob's Garage, by A. Bomire
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In the Navy, by Ernesto Heywood
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Choices, by David Whyld
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Robot Gardening, by Ancil Anthropy
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In the Woods, by Anna Anthropy
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A Day for Fresh Sushi, by Emily Short
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The Reliques of Tolti-Aph, by Graham Nelson
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Annoyed Undead, by Roger Ostrander
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Camping, by Gunther Schmidl
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Ogres, by Alan DeNiro
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The Isolato Incident, by Alan DeNiro
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Damnatio Memoriae, by Emily Short
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The Nemean Lion, by Anonymous
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The King of Shreds and Patches, by Jimmy Maher
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Deadline Enchanter, by Alan DeNiro
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The Moonlit Tower, by Yoon Ha Lee
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To Hell in a Hamper, by J. J. Guest
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Blighted Isle, by Eric Eve

11 of 15 people found the following review helpful:
Sea and Fog, Polish and Dubious Politics, July 24, 2009
by perching path (near Philadelphia, PA, US)

After waking up waterlogged (but thankfully not stricken with amnesia) on the titular uncharted island, your soldier protagonist is gradually introduced to the local personalities and their various conflicting opinions. As you explore the large and evocatively described landscape, you're free to act on the wishes of whomever you choose to trust.

While there are mechanical puzzles, interaction with NPCs forms the bulk of the plot. The dialogue system, which suggests topics when necessary but generally allows for free interaction, often facilitated impressively smooth conversations. I applaud Eve both for allowing me to be polite to those of my interlocutors who deserved it, and for making a world real enough that I felt to urge to.

The game's hands-off, character-driven approach to guiding your actions has its downsides, of course: it's quite possible to finish the game leaving major plot lines hanging. For similar reasons, I ended up accompanied by a character whose rationale for sticking with me was never really established. It seems to me that fully experiencing what Blighted Isle offers depends a bit too much on the player's completism and too little on in-game motivations.

These flaws aside, my opinion of Blighted Isle was overwhelmingly positive until the endgame. Take this next spoiler tag seriously- I'm going to reveal a couple of big twists. (Spoiler - click to show)The ending I reached involved my saving Winston Churchill's life on the orders of King Arthur. By which I mean saving a racist warmonger of questionable competence because an absolute monarch told me to. Yeah, the protagonist might well be up for that. I'd built up sympathy for him by that point, though, and felt a bit betrayed (not to mention deprived of a satisfying conclusion). On the plus side, the Arthurian, time-bending reality of the island was very well-foreshadowed.

In the end, I found Blighted Isle an impressive application of writing and programming skill to slightly unworthy material. I would recommend trying it: its successes are numerous and its failures are interesting.

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DotQuest, by Matt Treyvaud
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Alabaster, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, Ziv Wities
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Shelter from the Storm, by Eric Eve
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Sam Fortune - Private Investigator, by Steve Blanding
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Sins Against Mimesis, by Adam Thornton
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Typo!, by Peter Seebach and Kevin Lynn
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Janitor, by Peter Seebach and Kevin Lynn
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An Abbreviated Night Before Christmas, by Adam Thornton
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Stiffy Makane: The Undiscovered Country, by Adam Thornton
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In the End II, by Adam Thornton
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Dragon!, by Adam Thornton
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Llama Adventure, by John Cooney
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Arid and Pale, by Michael R. Bacon
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Vespers, by Jason Devlin
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Within a Wreath of Dewdrops, by Sam Kabo Ashwell and Jacqueline A. Lott
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Ugly Chapter, by Sam Kabo Ashwell
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Trinity, by Brian Moriarty
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A New Day, by Jonathan Fry
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April in Paris, by Jim Aikin
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Mrs. Pepper's Nasty Secret, by Jim Aikin and Eric Eve
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Lowell Prison, by Emily Short
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Buried In Shoes, by Kazuki Mishima
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Agency, by Ricardo Signes
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Dangerous Curves, by Irene Callaci
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Custard, by Evin Robertson
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Dead Like Ants, by C.E.J. Pacian
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Coke Is It!, by Lucian P. Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Dan Shiovitz, David Dyte
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Mystery Science Theater 3000 Presents "A Fable", by Graeme Cree
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Stiffy Makane: Mystery Science Theater 3000, by Anonymous
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Mystery Science Theater 3000 Presents "Detective", by C. E. Forman, Matt Barringer, Graeme Cree, and Stuart Moore
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Blue Lacuna, by Aaron A. Reed
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The Hall of the Fount of Artois, by Simon Ellis
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wHen mAchines aTtack, by Mark Jones
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The Lucubrator, by Ricardo Dague
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Dracula's Underground Crypt, by Alex Whitington
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Trein, by Leena Ganguli
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Riverside, by Jeremy Crockett and Victor Janmey
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Nerd Quest, by Gabor de Mooij
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Piracy 2.0, by Sean Huxter
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Everybody Dies, by Jim Munroe
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George, by Cody Sandifer
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Sycamora Tree, by David Dyte
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Revenge of the Killer Surf Nazi Robot Babes from Hell, by David Dyte
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Operate!, by Cody Sandifer
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Deep Breathing, by Admiral Jota
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Fugue, by Emily Short
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Asendent, by Nate Cull and Doug Jones
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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
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Attack of the Yeti Robot Zombies, by Øyvind Thorsby
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Tales of the Traveling Swordsman, by Mike Snyder
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Necrotic Drift, by Robb Sherwin
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Suveh Nux, by David Fisher
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A Dark and Stormy Entry, by Emily Short
perching path's Rating:

Gun Mute, by C.E.J. Pacian

5 of 7 people found the following review helpful:
6 Bullets, 1 Heart, No Tongue, July 6, 2008
by perching path (near Philadelphia, PA, US)

Who doesn't enjoy aiming a six-gun at cyborgs? I do, and it's even more fun in a program which usually manages to parse my commands as fluidly as Mute Lawton draws his sidearm.
Considering that the game is based around combat puzzles, the emotions here are pretty nuanced. Not everyone who takes a shot at you is your enemy, and there's a few lines which get across the idea that rampant violence and small populations make for some difficult choices. Still, what can you do? Your man's got a noose 'round his neck.
Gun Mute limits the scenario's combinatorial explosiveness in a very intuitive way. I never felt that my options as a player were significantly more constrained than those of the character, though both were very constrained indeed.

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An Act of Murder, by Christopher Huang
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Letters from Home, by Roger Firth

9 of 9 people found the following review helpful:
Vexing, June 30, 2008
by perching path (near Philadelphia, PA, US)

While the game takes place in a serene country house being emptied by genial removal men, the player doesn't interact much with the plot or setting on a mimetic level. Rather, they wander about converting things into letters.
While the wordplay-saturated atmosphere was quite pleasant, it wasn't enough to keep me from resorting to a walkthrough after my first encounter with the time limit.
Completing the game without the hints would require multiple playthroughs, a certain amount of trial and error, and, most likely, a bit of research. When a description is curiously specific but the cultural or scientific reference escapes you, I wouldn't hesitate to resort to Google- some of the answers aren't to be found in-game.
I'm tempted to recommend this one for those who enjoy difficult cryptic crosswords, but the game lacks the structural fairness of that standardized form. The items and the letters into which you convert them do not have a consistent relationship.

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Ad Verbum, by Nick Montfort
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Snowblind Aces, by C.E.J. Pacian

10 of 10 people found the following review helpful:
an enjoyable flight, though not without turbulence, June 10, 2008
by perching path (near Philadelphia, PA, US)

The setting and the nature of the interaction are both novel to the form and aimed straight at my brain. WWI-era technology, one-eyed aces, snow-covered wilderness, and difficult romance between fierce rivals? These are what I dream about, and Pacian does them quite a bit of justice.

More technically, the passage-by-passage quality of the prose was mostly sufficient to overcome the piece's structural (especially pacing) weaknesses.
The characterization of the protagonist inhabits a middle ground between a fully defined person and a shell for the user. This works well in some genres, but it's slightly awkward in a game as personality- (and conversation-) driven as this one. The talk is rather one-sided, and the NPC's emotions seem less justified for lack of a worthy target. This could be largely overcome by making the conversational options more symmetrical, by which I mean writing responses for "tell X" analogous to those already written for "ask X", although this risks making the conversation overly mechanical if carried out poorly. (Such a modification might also increase the perceived "challenge" of changing the relationship between the characters, which I agree would be an improvement.)

Don't let these problems put you off, though: like those of the protagonists of Aces, my attacks are made with admiration. Forget my criticisms and get in your plane.

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