Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
Since the spores came life has been happier. How could it not be? For now stress is fatal and all who remain alive must remain calm...
20th Place - 17th Annual Interactive Fiction Competition (2011)
The game features a series of starting choices regarding how you've managed to remain calm, and these have a profound effect on how the game is played. Almost all challenges within the game can be solved in more than two ways.
In this version:
Streamlined locations and puzzles
Richer descriptions and story elements
A comprehensive inbuilt hint mode
|Average Rating: |
Number of Reviews: 2
Write a review
First off: The premise of Calm is brilliant. Earth has been decimated by a fungus that causes stress to kill you. Like any proper post-apocalyptic game (a woefully underrepresented genre in IF), you have to act carefully to survive, but the survival process is based on avoiding stressful situations and finding ways to destress.
The descriptions are atmospheric and evocative; coupled with the smooth implementation, it's a rewarding world to just wander through.
There are, however, some issues that keep this good game from being a great game.
First, the player's mood is a two-axis scale described by a single adjective. While I must applaud the author's vocabulary, it left me constantly guessing. I would have preferred two quantitative values to one qualitative one, although I suspect other players may disagree.
Second, while multiple solutions and implicit actions are both good mechanics, I don't think they work that well in conjunction. The game allows various items to be used for various acts and automatically picks one of them if you don't specify. Since items are everywhere and there's no carrying capacity, most actions succeed without you really having to think about them. Again, some people may like this; I found it too Nemean-Lion-ish. Occasionally the games choices didn't make sense, either (smashing a lock with a bottle).
Third, the starting quests feel pointless to me. For instance, one requires you to gather food, but you never need the food, and you aren't penalized nor does the quest revert to incomplete if you eat all the food or drop it.
Still, it's a well-realized game and I found myself returning to it. My concerns may not bother other players at all. Calm is worth checking out.
In this game, you can customize your name, background, goals, etc. You then are let loose in a world where a mutant fungus makes you die if you stress out.
The customization is fun, and a sliding scale of emotions is provided in the corner.
However, this ambitious game falls short in execution with a wide variety of bugs, mainly synonym bugs. This causes frustration.
Overall, recommended for the beginning.
If you enjoyed Calm...
Related GamesPeople who like Calm also gave high ratings to these games:
|The Blind House, by Amanda Allen|
Average member rating: (37 ratings)
I scarcely know the woman at my side. I don't even know why she was the one I turned to. I can only hope that we haven't been followed, that she won't ask too many questions. The only choice left to me now is to trust her.
|Shrapnel, by Adam Cadre|
Average member rating: (159 ratings)
|Rogue of the Multiverse, by C.E.J. Pacian|
Average member rating: (70 ratings)
Congratulations, convict 76954! You have been selected for scientific experimentation! You will be matter-transmitted to exotic non-Treaty worlds - where opportunities abound to take in fantastic sights and mingle with colourful locals!
Recommended ListsCalm appears in the following Recommended Lists:
Combinatorial Explosion by verityvirtue
Combinatorial explosion is a name fitting for a band, or a game about chemistry, but, according to mama Wikipedia, it refers to "the effect of functions that grow very rapidly as a result of combinatorial considerations". There you have...
PollsThe following polls include votes for Calm:
IF with a sense of wonder by blue/green
What interactive fiction would you recommend that evokes a sense of wonder? These could be games that capture wonder or beauty in ordinary things, perhaps by viewing the world through the eyes of a child. Or they could be games that...
This is version 10 of this page, edited by Zape on 4 May 2021 at 10:42pm. - View Update History - Edit This Page - Add a News Item