Story file
version 2
Requires a Glulx interpreter. Visit IFWiki for download links.
release 1
Original competition entry
Requires a Glulx interpreter. Visit IFWiki for download links.
Walkthrough and map
by David Welbourn

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Under, In Erebus

by Brian Rapp profile


(based on 17 ratings)
3 reviews

About the Story

Board that Drain-Bound El for an adventure that could only happen in Erebus.

Game Details

Language: English (en)
First Publication Date: October 1, 2010
Current Version: 2
License: Freeware
Development System: Inform 7
Forgiveness Rating: Polite
IFID: 950323EB-74C6-4B23-86D0-7931970AD866
TUID: 9ubap6jll9bkctt1


16th Place - 16th Annual Interactive Fiction Competition (2010)


- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 3
Write a review

6 of 6 people found the following review helpful:
What Is It Like To Be A Superbat?, August 2, 2011
by Sam Kabo Ashwell (Seattle)
Related reviews: Zorkian, wordplay, darkness, surreal, wacky

A game of two gimmicks: it takes place largely in total darkness, and the mechanics centre around wordplay. Among its many problems is that players may take quite a while to fully notice either of these.

Like earlier wordplay games (Nord and Bert Couldn't Make Head Or Tail Of It, Ad Verbum) Erebus mostly eschews coherent plot and builds itself around word puzzles. The tone is wacky Zorkian, and the writing's main strength lies in mildly amusing silliness. The setting is the main divergence from this: islands in a dark subterranean lake, with an atmosphere not unlike like the game's namesake Hunter, in Darkness. This, combined with the opening sequence, make Erebus feel rather like two games that aren't quite on speaking terms; a Zorkian wordplay game set in a wacky hell, and a moodily surreal game about darkness and silence.

The core gameplay is about constructing short words from letters that you've found. The most annoying thing about Erebus is that using a letter consumes it; a replacement appears where it was originally found, and this entails a great deal of unnecessary trudging around the map. The second most annoying thing is that some of its puzzle solutions, particularly towards the end, feel quite arbitrary; this exacerbates the first problem, because the only real way of working the solution out is to try making lots of different words. Erebus shoots itself in the foot by saddling its fun central mechanic with tedious makework.

1 of 1 people found the following review helpful:
A wordplay game set in Greek darkness, August 1, 2017
by MathBrush
Related reviews: about 2 hours

This game has you descend on a train to the depths of Erebus, where you have to find your way around in total darkness.

This game is centered on wordplay, involving letters (similar in a vague way to Threediopolis).

I don't want to spoil the main mechanic, but I also found it very hard to figure out the main mechanic. Lack of cluing seems to be one of the biggest issues here.

Failed to grab me, April 14, 2013

This one... failed to grab me.

I mean, I had some amusing moments, but they were accidental, such as this bit during the opening sequence, in which the PC is having a bit of a bad day on a very crowded train:

Two or more of your neighbors seem to be competing for the right to stand on top of your feet.

You can't find anything relevant by that name.

If you are new to interactive fiction, you may like to try typing HELP.
I heard there's some clever shtick to the puzzles here, but the game failed to inspire motivation in me, and upon asking for a hint the game angered me by telling me I hadn't explored everywhere. It was true, I hadn't explored everywhere, but that was because exits were not always conveniently mentioned in room descriptions. Silly me for not exploring exits that I didn't know existed.

So then I was at the point where I started randomly typing directions just to see where the exits were. (ARGH!) Then it occurred to me to see if there was an EXITS verb, which there was, but then there was this clunky addendum at the end of all the room descriptions: From here you can go northeast to an unknown location, southeast to The Place You Just Came From, and east to an unknown location. How hard is it, in a game with a map requiring exploration, to seamlessly blend exits into room descriptions? Not difficult. People have been doing this since the 1970s.

In some fairness, the landscape is dark. Instead of operating on visuals, you're operating on touch and sound. Some of that's done well, but I failed to grasp a lot of what was going on around me, and I don't think it was the lack of visuals. Things just weren't articulated to me very well. I think you could still craft comprehensible room descriptions with stimuli gained through non-visual cues.

Anyway, I got pretty frustrated with this one, and it wasn't that engaging to me, and when I did find out what the goals of the game were (by typing >GOALS) I realized that things really. Were. Not. Well. Clued. At. All. I also spoiled myself by typing >SECRETS to find out what the shtick was. Huh, the shtick might have actually been fun, were I not already so frustrated.

If you enjoyed Under, In Erebus...

Related Games

People who like Under, In Erebus also gave high ratings to these games:

Raising the Flag on Mount Yo Momma, by Juhana Leinonen
Average member rating: (17 ratings)
Gus is a smug numbskull who doesn't deserve to have the insult battle championship. You are here to take the title from him with the best yo momma insults there are. You just have to find them first. Raising the Flag on Mount Yo Momma is...

PataNoir, by Simon Christiansen
Average member rating: (51 ratings)
The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.

Sentient Beings, by Tristin Grizel Dean
Average member rating: (4 ratings)
You're controlling a robot on a distant planet, collecting sentient specimens. This is an entry for the Text Adventure Literacy Jam, intended to be playable by kids and their grown-ups, and to build literacy through interactive fiction....

Suggest a game

Recommended Lists

Under, In Erebus appears in the following Recommended Lists:

Surreal games on trains by MathBrush
There is an unusually large amount of surreal games on trains (maybe from the Dark Tower?). Here are the ones I can find.


The following polls include votes for Under, In Erebus:

Sublime Moments by Sam Kabo Ashwell
I've been thinking about games that provide really brilliant moments. This is not about the overall quality of the game: there are plenty of excellent games that never deliver a clear, standout moment of unalloyed excellence. And surely...

Games with amusing deaths by Andrew Schultz
Lots of games have one amusing death, but what games best take the concept and run with it? These deaths could be nudges on messing something up, or even better, or even a nice reward for a reader who is playing attention and notices a...

This is version 8 of this page, edited by David Welbourn on 31 August 2017 at 2:53am. - View Update History - Edit This Page - Add a News Item