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About the Story
You wake, a pounding headache loud in your inner ear, the back of your head itching and tingling, your mouth full of cotton. The pain drives away your dreams, weird visions of alien landscapes...
You play an average husband who wakes up in the middle of the night in a cloud of weird visions and physical pain. As the short, linear narrative plays out you will be gradually transformed into something Other. It's genuinely creepy to guide your character's figurative and literal descent, although one might wish for a bit more interactivity to go with the solid writing.
-- Jimmy Maher
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Number of Reviews: 15
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Ecdysis is a compact bit of horror. Summarizing the plot too much would only ruin it, but it's worth knowing that this is one of several games based on snippets from H. P. Lovecraft's "Commonplace Book", and that the premise is a weird and disturbing one.
Ecdysis is fairly linear up until the late stages of the game. I found that the first release of the game had some awkward moments, but the later release is smoother and easier to play. Puzzles are mostly a matter of figuring out the one next thing you can do, and are not too hard -- but all the same this does make some good use of its interactivity. Worth a look.
A shot of pure Lovecraftian horror. Unlike the disappointing Dead Cities, this entry in the Commonplace Book Project maintains the creeping dread perfectly from beginning to end. No jarring implementation issues or intrusive default parser responses, no aimless undirected wandering, Ecdysis is short, sharp, and perfectly formed. There are multiple endings, all suitably Lovecraftian.
Ecdysis is underimplemented, extremely short and linear, heavy on directing the player and very limited in scope. However, it makes up for all of its shortcomings by being a very disturbing small piece of IF - even more disturbing than Lovecraft's average work. Not for the squeamish.
|Anchorhead, by Michael Gentry|
Average member rating: (340 ratings)
You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead....
The Thorn, by Eric Mayer
Average member rating: (4 ratings)
The search for a mysterious, mystical thorn bush brings you to a ruined abbey in a desolate part of the Fens.
|Fingertips: The Day That Love Came To Play, by S. John Ross|
Average member rating: (14 ratings)
You're a lounge singer. Time to knock 'em dead. (Written for the Apollo 18+20 tribute album project)
A timeline of Lovecraftian horror by MathBrush
Lovecraftian games are oddly overrepresented in IF, both among IF in general, and among great IF games. They seem to be a good fit for the exploratory form of parser IF. Most of these games hit up all of the big-ticket Lovecraft items:...
Favorite Weird/Surreal Games by thecanvasrose
An ongoing list of bizarro, out of the box, quirky and 'who would ever think to make this' games which force one to question their own sanity, if just a little bit.
Games with an abrupt and unexpected ending twist by dutchmule
I'm looking for games which, as in a lot of short stories, feature a sudden and unexpected revelation/twist at the very end of the game, that possibly changes your interpretation of what the game was really all about. (but please be...
Games for Beginners by WriterBob
I'm looking for games that are suited for adults who are new to IF. My purpose is to share these games with friends and let them get experience IF without being frustrated by mazes or guess-the-verb issues. Please avoid children's games....
Unreliable narrators by verityvirtue
I'm interested in games which hinge on the 'unreliable narrator', from amnesia to a plain distorted worldview. The more this distortion affects the storyline, the better.