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About the Story
Your lover Black left, and your days are full of loneliness. Your progress in finding him, however, is blocked by none other than the Devil himself; and to get rid of him, you must commit the seven deadly sins. And that is just the beginning...
Nominee, Best Setting; Nominee - defeating the Kunkel, Best Individual Puzzle; Nominee - The devil, Best Individual NPC - 1997 XYZZY Awards
This game basically consists of a slew of rec.arts.int-fiction in-jokes strung together. In a riff from John's Fire Witch, you must gather seven text adventures representing the deadly sins. After that, it just gets sillier. Features a hint menu.
-- Carl Muckenhoupt
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
There aren't many games which I would highly recommend to one group of people and discourage others from playing, but Sins is one of them. If you're an raif and rgif regular, I think you'll find Sins quite funny and entertaining. If not, forget it. It's bound to be more baffling and irritating than anything else.
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Reading, for example, the description of the devil above, you will, I am sure, agree that the game is well written. It exudes atmosphere and this adds greatly to the game. However, I found Sins Against Mimesis to be a little bit weird for my liking but this is my personal taste. [...] To sum up, Sins Against Mimesis is fairly short (a pre-requisite of competition games), well written and fun to play.
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Number of Reviews: 2
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This game heavily references early interactive fiction and the usenet groups. I was not involved in the community in the 90's or even the aught's, but the ifwiki page for this game has a little bit of background. Nevertheless, I enjoyed this game in the same way one enjoys Gulliver's Travels or Don Quijote without familiarity with the things they are parodying.
You have a mimesis plant (a joke explained in the game), and you have to commmit the seven deadly sins with it. Once you do, you progress to two more areas, encountering foes and friends.
The game heavily references the following:
-John's Fire Witch. An early puzzle game where you have to collect seven sins to get by a devil.
-Curses! The game contains three of the most important objects in Curses! and spoils the game a bit.
-So Far. The game mimics the ending of So Far, spoiling that ending.
-Jigsaw. The game is framed in terms of the main NPC from Jigsaw having abandoned you. It references some activities in Jigsaw.
In addition, it names 7 games to represent the seven sins, and contains one room each from games such as Adventure, So Far, Zork I, and so on.
I like works about the genre they are part of (like The Book with No Pictures for children's books). If you like self-referential work, I recommend this game.
This game is a spoof of the raif community in the 90's. It draws from Curses, Jigsaw and the classic Roger Sorolla article Crimes Against Mimesis, as seen here:
despite building upon these sources, it's a whole short game on itself. Indeed the goal of the game is to commit some sins against mimesis, as observed by an ever watchful demon (or should it be a unix daemon?). Some fourth wall breaking jokes are at place and a few red herrings abound.
Not a difficult game, pretty straightforward fun for an IF beginner, even if unaware of all the context.
If you enjoyed Sins Against Mimesis...
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