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Taco Fiction

by Ryan Veeder profile

Crime / Humor
2011

Web Site

(based on 93 ratings)
11 member reviews

About the Story

Taco Fiction is a game about crime.


Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 0FD8AE95-6CAC-44A6-A356-3B335F4C388F
TUID: 2ej7ntbmoit9ytvy

Followed by sequel Dial C for Cupcakes, by Ryan Veeder

Awards

1st Place overall; 1st Place, Miss Congeniality Award - 17th Annual Interactive Fiction Competition (2011)

Nominee, Best Writing; Nominee, Best Individual NPC; Nominee, Best Implementation - 2011 XYZZY Awards

Editorial Reviews

XYZZY Awards
Best Writing
"The impressive thing about Taco Fiction's writing is that it handles a lot of difficult things and does a consistently good job."
See the full review

XYZZY Awards
Best Implementation
"Taco Fiction is a game about crime. There are many aspects to crime and the primary theme of the game is precariousness. You, as the nameless protagonist, are in a precarious financial state which leads you to criminal acts, and the world you occupy in Taco Fiction is itself precarious with few things exactly as they seem. With this in mind, we might expect the game's implementation to facilitate this sense of precariousness, and so it does."
See the full review

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Member Reviews

5 star:
(23)
4 star:
(57)
3 star:
(13)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 9
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Most Helpful Member Reviews


6 of 6 people found the following review helpful:
A flawless romp, July 23, 2017

I've been meaning to write a review of Taco Fiction for a long time, and for no particular reason at all, I figured this was the time to finally do so.

The reason I've wanted to is that Taco Fiction is a really important game to me; I first picked it up several years ago, when I was only into IF very casually (i.e., mostly doing coding exercises in Inform 7 and failing to complete Spider and Web). I had played the basic beginners' canon (Lost Pig, 9:05, De Baron...), and somehow in the midst of that, I came upon this game. Taco Fiction blew me away.

For a long time after playing it, Taco Fiction existed in my head as a prototype of what a perfect text adventure should be. And I think the reason it stuck with me (as opposed to, say, Lost Pig or Spider and Web, fine games though they are) is that it was purely fun. I have a poor head for puzzles, and I can only put with dark stuff for so long. Taco Fiction was fun. I never got stuck, I never got a default command; I was startled by (Spoiler - click to show)the cops in the diner (a masterful moment), and in the final scene my heart was sent racing. The rest of the time I spent smiling.

There are a lot of things to praise about Taco Fiction. The simulacrum of an "open world" is particularly impressive, given that this is essentially a linear game, plot-wise. The world is not huge, but there are characters who you can talk to for quite a bit longer than you would think with an expansive menu-based conversation system, and you can wander around doing essentially pointless things like purchasing and buying ice cream - but not out of adventure-game boredom, or an "amusing things to do" ethos; it's the kind of thing the PC would do, and you're free to do it as well. In between the delightfully weird, page-turning plot, of course. One with surprisingly subtle and insightful political points (in the least sordid sense of that word) to make.

Yes, I'm gushing. The reason I've put off reviewing Taco Fiction for so long is that it's hard to know what to write when something is just good. It's the game that made me excited about IF, that made me want to write my own, it turned me on to the rest of Veeder's excellent work, and it remained for years in my head the model against which all other works of IF would be compared.

Taco Fiction deserves to be canonized with the very best of modern interactive fiction.


4 of 4 people found the following review helpful:
A Lovely Little Game About Crime, March 8, 2015
by Matt W (San Diego, CA)

Digression: I know there's a lot of discussion about the impact that IFComp has had on the kind of IF offerings available from the last decade or so, and I'm glad that the XYZZY Awards and Spring Fling and ParserComp and other contests are around as well, but I really like this size of game: 10-20 rooms, can be played through in an hour or two. It's easy to keep the geography in your head and you can play through it in one sitting after putting the kids to bed.

Taco Fiction seems like a trifle: it's comedic (and quite funny), and the plot is as light as it could be in a game where you can point your gun at anyone you meet. That seems like sort of the point though; this game could have been quite bleak; the PC is desperate and doing desperate things. There's nothing in the game that needs to be funny, but the comedic touch lightens the tone enough to make it consistently compelling.

The world of the game is quite detailed, and actually becomes more of a playground for the player than it seems at first. A straight walkthrough to the best ending would miss about 75% of the content, so it's worth your while to just wander around, talking to all the NPCs and trying out different activities. There are a couple scenes that I found particularly well done (Spoiler - click to show) -- the charades and the Star Wars story are delivered perfectly -- and your initial entry into the taco shop is one of the tensest and most unnerving scenes I've played in any IF. (Spoiler - click to show) Consider the clear uneasiness of the PC from the first moments of the game, the litany of actions that you're going to take, that disturbing painting which catches your eye as you walk in, then the masterful revelation about the bikers. It all functions exquisitely to ratchet up the tension. There are no really difficult puzzles here, just a lovely little game about crime.


2 of 2 people found the following review helpful:
A comical nothing-is-what-you expect story about a petty criminal, February 3, 2016
by MathBrush
Related reviews: about 1 hour

Taco Fiction is fun. It is a bit shorter than I would like; I paused the game partway through, expecting that half of the game was left, and when I came back, there was only about 30 turns left in the game.

You play a petty criminal who needs cash. The game gives you explicit directions on what to do at first. I love ignoring directions in parser games; in some games, like Bronze, the game just doesn't move forward at all if you ignore the directions. In this game, ignoring the directions gives you a lot of different, fun results.

I admit, I enjoyed the first part of the game, before the reveal, because it wasn't like anything else I had seen before. In this sense, it was a lot like Afflicted, although the actual reveal was wildly different in the two games.

The conversation system seemed at first incredible, and then very annoying, especially with the main favorable NPC. You have a lot to say, but 95% of it is completely irrelevant.

A good, short game. Is it one of the best games of all time? It certainly has one of the best openings of all time. So play it for ten minutes, and then decide if you want to keep going or not.


See All 11 Member Reviews

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Recommended Lists

Taco Fiction appears in the following Recommended Lists:

Crime and Heist games by MathBrush
I've played a lot of these recently, so I'm making a list. A contrast to my Detective and Mystery games list and similar to my Espionage and Spy game list, where I put Spider and Web, for instance.

Interactive Fiction Competition Winners by RichCheng
These are the games that won First Place honours in the IFComp each year.

Favorites by Ivanr
This is a chronologically-ordered list of the games that are my personal favorites. These are the games that have stuck with me the way that a great movie or a great book does; a more restrictive criterion yet than my choice to give...

See all lists mentioning this game

Polls

The following polls include votes for Taco Fiction:

Comfort Food IF by Molly
Lately I've been chasing away the blues by playing through my IF backlog. This made me wonder, what IF do you play as a pick-me-up? Maybe it's something that calms and soothes you, maybe it's really funny, or maybe it just distracts you...

PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...

Humble Beginnings by Floating Info
What are some games that start off with the PC in a regular situation but turn into something different? This would include a regular person finding a portal to a fantasy world, or a regular person already in a fantasy world abruptly...

See all polls with votes for this game

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