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About the Story
First complete fantasy adventure in english and german for my advanced MC & CYOA system Node-X (V1.1, Generation 1). Short demo for writing your own Node-X games included, as well as Win32 and Linux executables of interpreter. Enjoy!
23rd Place - 15th Annual Interactive Fiction Competition (2009)
The author obviously hasn't seen any of the two Russian most popular CYOA IF development systems - URQ or QSP. Otherwise, he'd probably suffer a shock, since they cover practically the same functionality his Node-X system Trap Cave is written in only strives to reach.
The game itself isn't very impressive. It was conceived as a not-too-fancy cave crawl, but fails even as such. Before running into a dead-end I encountered one rather trivial puzzle and an instant death (that couldn't be revoked even though Node-X lets the player undo one turn). The game comes in two versions - the original German one and an English translation, but in the latter one, only the start room and a few menu options are actually translated. Thus, you won't be able to play it at all if you don't understand German.
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This game is written in its own multiple choice system, which allows you to check inventory at any time.
This game is almost entirely in German. I like German games, so it's not so bad, but in my version of windows, the umlauts display poorly, making the German not as easy to read.
Overall, the game is not as well developed as the system is.
This is version 2 of this page, edited by David Welbourn on 6 October 2009 at 10:38am. - View Update History - Edit This Page - Add a News Item