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Your name is Harriet Leitner, and you and your twin sister Demi turned six this morning! You're having a fancy dress birthday party, and this afternoon you'll be playing Hide and Seek Tip over in the park. You can't wait to catch all your friends.
2nd Place - 17th Annual Interactive Fiction Competition (2011)
Nominee, Best Game; Nominee, Best Setting; Nominee, Best NPCs; Winner, Best Implementation; Nominee, Best Supplemental Materials - 2011 XYZZY Awards
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
I thought I'd give it a little time before I reviewed Six. Enough time to work out whether it really was worth the five stars I initially gave it. And oh how it is worth it! Just thinking about the game physically fills my heart with joy. As in, I experience a genuine biological sensation of warmth just in the recollection of the game. That's how amazing it is.
In Six you play a girl on her sixth birthday playing a tag/hide-and-seek hybrid game in a park. This nice little premise is unpacked into a deeply immerse experience that positively oozes with infectious charm and the joy of play. And like a game in which you play a game should be, it is so fun! And when it ends, you can play it again with different and interesting permutations. Oh, and there's clever use of sound, cute visuals and all round excellent production values.
If I could give Wade Clark a high five through the internet, I would.
Before I played it, Six was recommended by many, many people. It was nominated for Best Game in the XYZZY awards, it did very well in IFComp, reviewers said it was the best game ever. But I wasn't very interested.
Having tried it, I see now why all the hype was there. This is a very fun game. You have to play hide and seek tag/tip with your six friends in a park. The game uses children, but the writing isn't childish. Each friend presents a unique challenge in catching them. After winning the game, you can unlock additional material.
The game features a wide assortment of sounds, which were never necessary except for one part of the additional material. The graphics are also fun but unnecessary (the map can be helpful, but the layout of the park is not hard).
This game is not very difficult. I use hints/walkthroughs on just about every game I play, but I manage to work my way through this one relying on in-game nudges only. Great game.
The first time that I tried Six was many years ago, and, as I recall, at the time I kind of blinked at it a few times in bemusement, then put it aside. You're a little girl playing hide-and-go-seek? Seriously?
Even from my relatively brief encounter it was clear that the game was well-built and written in a manner that would be accessible to a young audience, so I would usually list Six when asked for recommendations for kids. As a result, Six is directly responsible for cementing a young lady of my acquaintance's interest in IF by virtue of being the first game that she finished without help (even though it took a while). (Spoiler - click to show)(She cited the puzzle where you have to use leaves to slow down the fastest kid as the one she was proudest of figuring out.) The game went up a bit in my estimation, but I still didn't know much about it myself.
I recently replayed it for the People's Champion Tournament, and this time I finished it, including the "new game plus" mode. With all the evidence in, my answer to my past self is: Yes! Seriously!
This is one of those pieces of IF that is just about fun. (Remember fun?) If you retain even the slightest remnant of your inner child, you will enjoy this game. The objective is straightforward enough, but there are enough obstacles to keep you engaged. The musical bits and the sound-based clues were also quite neat, and pretty rare for the era in which this game was developed. The colorful, cartoon-style pictures are only presented occasionally but do much to create the right mood.
The viewpoint presented is consistently that of the early grade-school player character(s): not very deep or reflective but instead gleeful and enthusiastic. My grown-up sensibilities were hoping for a slightly deeper implementation of the story in one place: (Spoiler - click to show)The protagonists meet a "mean girl" in the park who seems like the kind of person who -- in interactive fiction, if not so often in real life -- could become a friend with the right approach. It didn't seem to me like there is a way to make that happen, and, to be fair, as a kid I probably would have been fine with that. (And, as Sam Kabo Ashwell's review for the 2011 XYZZY Awards points out, this is thematically appropriate by way of reflecting the limited social framework of a kid as young as the PC.)
What moves this game out of just "good" and into "great" territory is the conscientious attention to making a smooth gameplay experience. This is appreciated by a grown-up player but essential to a newbie. I can't think of a bug or the slightest hint of guess-the-noun. I'm sure that I must have tried a few verbs that didn't work, but if so I don't recall them -- what I do remember is recapturing, if only briefly, the sense that a park is a place big enough to explore. (Spoiler - click to show)It wasn't until my second run-through that I even discovered the area where your birthday party is being set up. My hat is off to Wade Clarke for going the extra mile here: It really sells the existence of the protagonists' life beyond the events portrayed in the game. I think maybe you can get hints there, too, if needed. There's even a delightful crayon-drawn feelie map to ensure that you're never lost, and an instructional PDF for ultra-newbies who are afraid of the command prompt and/or unfamiliar with Australian vernacular. (One item not covered: "roundabout" means the same thing as "merry-go-round.")
I very much admire any game that's capable of attracting and holding the interest of new young players -- something that is strategically vital to creating a new generation of long-term players and authors -- and that's doubly the case for a work that's still enjoyable by adults. Definitely think of this one the next time you need a game for first graders, or as a light-hearted introduction to parser games for adults.
IF-Review Delicious Icing, Even Better Cake
"...The game presents its PC's perspective in a very matter-of-fact way, with very little adult sentimentality attached. The NPCs are well-drawn too, feeling like real children rather than hasty stereotypes. I thought the dialog rang especially true — as the parent of a six-year-old myself, I recognized the mix of quirkiness and practicality in the game's characters from my observations of the kids around me..." - Paul O'Brian
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XYZZY Awards
Essays on Six's setting, NPCs, implementation and supplemental materials
"Play is also central to Six, a lovingly crafted tale of hide and seek starring (naturally) six six-year-olds. As the birthday girl charged with finding and catching them all, your primary verbs of interaction are SEARCH, CHASE, and TIP (or tag), with some TALKing thrown in for good measure. While minimally painted, each hider has a distinct personality, usually broadcast through their chosen costume and reflected in their manner of speech." - Aaron Reed
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IFIDs: | 1ECD7C77-ABA2-47EF-8771-CA23193113D3 |
4ED42ED3-6A5B-4ACE-8CC0-9894D819D68C |
A Bear's Night Out, by David Dyte Average member rating: "Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it..." [--blurb from The Z-Files Catalogue] |
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