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Six

by Wade Clarke profile

(based on 45 ratings)
Estimated play time: 55 minutes (based on 2 votes)
Members voted for the following times for this game:
  • 50 minutes: "both characters" — iaraya
  • 1 hourGayla
3 reviews56 members have played this game. It's on 82 wishlists.

About the Story

Your name is Harriet Leitner, and you and your twin sister Demi turned six this morning! You're having a fancy dress birthday party, and this afternoon you'll be playing Hide and Seek Tip over in the park. You can't wait to catch all your friends.

Awards

2nd Place - 17th Annual Interactive Fiction Competition (2011)

Nominee, Best Game; Nominee, Best Setting; Nominee, Best NPCs; Winner, Best Implementation; Nominee, Best Supplemental Materials - 2011 XYZZY Awards

Ratings and Reviews

5 star:
(17)
4 star:
(17)
3 star:
(10)
2 star:
(0)
1 star:
(1)
Average Rating: based on 45 ratings
Number of Reviews Written by IFDB Members: 3
9 of 10 people found the following review helpful:
A Complete Experience, January 2, 2012*
by Joey Jones (UK)
Related reviews: IF Comp 2011, amaaaaaaaaazing

I thought I'd give it a little time before I reviewed Six. Enough time to work out whether it really was worth the five stars I initially gave it. And oh how it is worth it! Just thinking about the game physically fills my heart with joy. As in, I experience a genuine biological sensation of warmth just in the recollection of the game. That's how amazing it is.

In Six you play a girl on her sixth birthday playing a tag/hide-and-seek hybrid game in a park. This nice little premise is unpacked into a deeply immerse experience that positively oozes with infectious charm and the joy of play. And like a game in which you play a game should be, it is so fun! And when it ends, you can play it again with different and interesting permutations. Oh, and there's clever use of sound, cute visuals and all round excellent production values.

If I could give Wade Clark a high five through the internet, I would.

* This review was last edited on January 3, 2012
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5 of 6 people found the following review helpful:
Great hide-and-seek game with ingenious puzzles. Uses sound and graphics, September 16, 2015*
Related reviews: about 2 hours

Before I played it, Six was recommended by many, many people. It was nominated for Best Game in the XYZZY awards, it did very well in IFComp, reviewers said it was the best game ever. But I wasn't very interested.

Having tried it, I see now why all the hype was there. This is a very fun game. You have to play hide and seek tag/tip with your six friends in a park. The game uses children, but the writing isn't childish. Each friend presents a unique challenge in catching them. After winning the game, you can unlock additional material.

The game features a wide assortment of sounds, which were never necessary except for one part of the additional material. The graphics are also fun but unnecessary (the map can be helpful, but the layout of the park is not hard).

This game is not very difficult. I use hints/walkthroughs on just about every game I play, but I manage to work my way through this one relying on in-game nudges only. Great game.

* This review was last edited on February 3, 2016
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3 of 3 people found the following review helpful:
For kids, but not *just* for kids, June 12, 2025

The first time that I tried Six was many years ago, and, as I recall, at the time I kind of blinked at it a few times in bemusement, then put it aside. You're a little girl playing hide-and-go-seek? Seriously?

Even from my relatively brief encounter it was clear that the game was well-built and written in a manner that would be accessible to a young audience, so I would usually list Six when asked for recommendations for kids. As a result, Six is directly responsible for cementing a young lady of my acquaintance's interest in IF by virtue of being the first game that she finished without help (even though it took a while). (Spoiler - click to show)(She cited the puzzle where you have to use leaves to slow down the fastest kid as the one she was proudest of figuring out.) The game went up a bit in my estimation, but I still didn't know much about it myself.

I recently replayed it for the People's Champion Tournament, and this time I finished it, including the "new game plus" mode. With all the evidence in, my answer to my past self is: Yes! Seriously!

This is one of those pieces of IF that is just about fun. (Remember fun?) If you retain even the slightest remnant of your inner child, you will enjoy this game. The objective is straightforward enough, but there are enough obstacles to keep you engaged. The musical bits and the sound-based clues were also quite neat, and pretty rare for the era in which this game was developed. The colorful, cartoon-style pictures are only presented occasionally but do much to create the right mood.

The viewpoint presented is consistently that of the early grade-school player character(s): not very deep or reflective but instead gleeful and enthusiastic. My grown-up sensibilities were hoping for a slightly deeper implementation of the story in one place: (Spoiler - click to show)The protagonists meet a "mean girl" in the park who seems like the kind of person who -- in interactive fiction, if not so often in real life -- could become a friend with the right approach. It didn't seem to me like there is a way to make that happen, and, to be fair, as a kid I probably would have been fine with that. (And, as Sam Kabo Ashwell's review for the 2011 XYZZY Awards points out, this is thematically appropriate by way of reflecting the limited social framework of a kid as young as the PC.)

What moves this game out of just "good" and into "great" territory is the conscientious attention to making a smooth gameplay experience. This is appreciated by a grown-up player but essential to a newbie. I can't think of a bug or the slightest hint of guess-the-noun. I'm sure that I must have tried a few verbs that didn't work, but if so I don't recall them -- what I do remember is recapturing, if only briefly, the sense that a park is a place big enough to explore. (Spoiler - click to show)It wasn't until my second run-through that I even discovered the area where your birthday party is being set up. My hat is off to Wade Clarke for going the extra mile here: It really sells the existence of the protagonists' life beyond the events portrayed in the game. I think maybe you can get hints there, too, if needed. There's even a delightful crayon-drawn feelie map to ensure that you're never lost, and an instructional PDF for ultra-newbies who are afraid of the command prompt and/or unfamiliar with Australian vernacular. (One item not covered: "roundabout" means the same thing as "merry-go-round.")

I very much admire any game that's capable of attracting and holding the interest of new young players -- something that is strategically vital to creating a new generation of long-term players and authors -- and that's doubly the case for a work that's still enjoyable by adults. Definitely think of this one the next time you need a game for first graders, or as a light-hearted introduction to parser games for adults.

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2 Off-Site Reviews

IF-Review
Delicious Icing, Even Better Cake
"...The game presents its PC's perspective in a very matter-of-fact way, with very little adult sentimentality attached. The NPCs are well-drawn too, feeling like real children rather than hasty stereotypes. I thought the dialog rang especially true — as the parent of a six-year-old myself, I recognized the mix of quirkiness and practicality in the game's characters from my observations of the kids around me..." - Paul O'Brian
See the full review

XYZZY Awards
Essays on Six's setting, NPCs, implementation and supplemental materials
"Play is also central to Six, a lovingly crafted tale of hide and seek starring (naturally) six six-year-olds. As the birthday girl charged with finding and catching them all, your primary verbs of interaction are SEARCH, CHASE, and TIP (or tag), with some TALKing thrown in for good measure. While minimally painted, each hider has a distinct personality, usually broadcast through their chosen costume and reflected in their manner of speech." - Aaron Reed
See the full review

News

Six now playable online with sounds and musicJanuary 23, 2024
Thanks to mathbrush and his BisQuixe interpreter, people can finally play Six online with all the sounds and music! Thanks Brian for dragging the technology screaming into the present.

The play link remains the same:
https://wadeclarke.com/if/six/
Reported by Wade Clarke | History | Edit | Delete | Direct link
Six now playable online and updated to version sixNovember 15, 2020
A Victorian primary school recently used my IF game Six as part of a literacy activity for year six students. Some of them even became converts to IF in the process.

As part of helping to prepare this exercise, I recompiled the game to version six and set it up for online play. Six hasn't been browser-playable before. You don't get the sound and music playing it this way, but you do get the graphics.

https://wadeclarke.com/if/six
Reported by Wade Clarke | History | Edit | Delete | Direct link
Six updated to Version 5July 23, 2017
Version 5 is 'The Ages' edition. Basically, I removed anything 2011-centric from the game's startup configuration process (e.g. "This interpreter works, this one doesn't. Don't use that one! Get this one!"). This is so the game can travel more gracefully into the future.
- I also tweaked pages 4 and 5 of the PDF manual to match.
- The manual now has a hyperlink to the Six webpage where I maintain links and try to make it as easy as possible to get an interpreter suitable for this game .
- AUDIO CHANGE: The default volume levels are now 3 out of 5 instead of 5 out of 5.
Reported by Wade Clarke | History | Edit | Delete | Direct link
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Game Details

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Polls

The following polls include votes for Six:

Games with maps... by Xionix
I started playing Counterfeit Monkey, and I notice a good map is a way for us newbies to get into the game more easy. And I hate to draw so, are any other games that got a in-game map? It can be any genre.

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This is version 45 of this page, edited by JTN on 23 March 2025 at 12:58am. - View Update History - Edit This Page - Add a News Item - Delete This Page