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Tenth Plague

by Lynnea Dally profile

Religious
2011

(based on 25 ratings)
3 reviews

About the Story

You are thrust into earthly existence to fulfill the tenth and final plague.


Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: 2670D94E-B0D1-47FE-BC04-A80832058800
TUID: axzhbgr7dn7fba5g

Awards

12th Place - 17th Annual Interactive Fiction Competition (2011)

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Member Reviews

5 star:
(1)
4 star:
(5)
3 star:
(15)
2 star:
(5)
1 star:
(0)
Average Rating:
Number of Reviews: 3
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2 of 2 people found the following review helpful:
Disturbing game about being the curse of the plagues of Egypt, November 19, 2021
by Sono

A grotesque and morbid short story where you find ways to murder the first sons. I did not find it to be an experience that I would find any enjoyment out of on its own, but it comes with design commentary (>COM) and religious subtext that I found interesting which is what led me to keep playing. This is not a fun game to play.

The strong points were the richness of the victims' lives. You have people trying to protect their houses by painting them with pitch, trying to desperately copy rituals and decide to not go outside, people trying to catch the cloud with a net, lots of slaves that are still firstborn children and definitely not getting freed. The weak points were the more overstated ones. I think the chilling look into the morality of the Bible had me come off feeling the right amount of unpleasant, but the adherence to the lesser known exact writing of the Bible such as the scene about how the pharaoh breaks down about how Yahweh mind controlled him was trying too hard to find something to point at and say this is evil. It's already pretty evil, no need to gild the lily then paint it with lamb's blood.


3 of 5 people found the following review helpful:
The deadliest IF protagonist?, December 7, 2011
by Joey Jones (UK)
Related reviews: IF Comp 2011, short game

Tenth Plague is a competently handled short game- each scenario (other than the final one) is slightly more trickier than the last. There's also a hidden commentary mode, which is a neat feature.

There are only a few problems in the implementation of incidental items that Lynnea probably didn't expect anyone to bother interacting with, and I struggled with finding the wording for at least one of the puzzles, though it was always clear what I needed to do to proceed.

I really liked the small visual elements like the dead locusts on the roof, that hinted at the plagues that had come before. The puzzles were simple enough that the game moved along at a fast pace, which worked well for evoking the swift inevitibility of the plague. One of the strengths of IF, seen clearly here, is that novel game and story premises can be explored.

(As far as ratings go- I take 3 as being 'good', '4' as 'great', and five 'transcendental'. In truth, it deserves at least a 3.5).


1 of 2 people found the following review helpful:
A point-making biblical game with an interesting protagonist, February 3, 2016

This is a short horror game in a biblical setting. Puzzles are interesting with some good variety.

The game is heavy-handed in its writing. The point seems to be that the author thinks that parts of Exodus are ridiculous and/or disturbing, and has written this game to show how horrifying and deeply wrong God's actions are in this book. This heavy-handedness comes out more in the commentary; the author admits that she toned down the actual game's writing in order to increase the frightening atmosphere.

I have very different beliefs from the author, and I believe that the events in Exodus are mostly historical, with some errors introduced in the manuscript over time; and that the God of Exodus was and is filled with justice and mercy. This obviously affected my enjoyment of the game. But as for puzzles and atmosphere, this game is very well designed.


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Polls

The following polls include votes for Tenth Plague:

Non-human Perspectives by Rhetta_Lynnea
I'm looking for IF narrated by aliens, animals, anything.

Christianity in IF by strivenword
Sam Kabo Ashwell's statement in his recent review of Cana According to Micah that "the best works dealing prominently with Christian themes are written by non-Christians" made me curious. Perhaps a list of games with serious Christian...




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