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This is a piece I sketched up one evening apropos of a rec.arts.int-fiction discussion on simulation and puzzles. As a game, it doesn't have much to recommend it, unless you really enjoy coming up with diverse ways to destroy various materials.
  | Average Rating:  Number of Reviews Written by IFDB Members: 1  | 
This game was announced as uploaded to the IF Archive on February 15, 2000, before Galatea. You play as a pilgrim who falls through some leaves into an ancient shrine. There are three rooms. 
 
It was a proof of concept game. As such, it has some details implemented amazingly well, and others not implemented at all. 
 
For instance, every object is marked as flammable or not; as cuttable or not; etc. but many objects listed in room descriptions are not implemented and reasonable synonyms (such as 'cookies' for 'packet of cookies') are not implemented. 
 
Things this game models include: 
-breakability 
-flammability 
-visibility/lighting and taking pictures 
-shaking 
-wearing a variety of things 
 
I've played this game a few times over the years, and never got as far as I did today. For posterity, here are a few things that are interesting to do (spoils everything I found): 
 
(Spoiler - click to show) 
-SHOOT something (takes a pictures) 
-BURN something WITH LIGHTER 
-TURN ON LIGHTER before going into other rooms 
-WEAR SKULL 
-BREAK DEMIJOHN WITH METAL BOX 
-CUT CHEST WITH SAW 
-BREAK JAR (and look at your inventory!) 
-CUT things WITH SHEARS (and repeating it) 
-LOOK UNDER ALTAR 
-X PANELS in altar room 
-BREAK PANEL WITH METAL BOX 
-ENTER PANEL or HOLE (can't remember which) 
 
 
Things I haven't done: 
-unlocked the metal box 
-found the crayon 
 
As for a rating: 
-Polish: Half polished perfectly, half terribly.  
+Descriptiveness: Lots of nice extra details. Very vivid, similar to later work. 
-Interactivity: Very janky. This was created to demonstrate simulations of various physical attributes, and not to be a smooth game. 
+Emotional impact: Despite its numerous frustrations, or perhaps because of it, the game has always held a certain mystery for me. There's just so much to find, and its rewarding. Kind of like So Far, which had a similar impression of there always being one more thing to find. 
+Would I play again? I've visited this game several times over a few years' span.