This game was announced as uploaded to the IF Archive on February 15, 2000, before Galatea. You play as a pilgrim who falls through some leaves into an ancient shrine. There are three rooms.
It was a proof of concept game. As such, it has some details implemented amazingly well, and others not implemented at all.
For instance, every object is marked as flammable or not; as cuttable or not; etc. but many objects listed in room descriptions are not implemented and reasonable synonyms (such as 'cookies' for 'packet of cookies') are not implemented.
Things this game models include:
-breakability
-flammability
-visibility/lighting and taking pictures
-shaking
-wearing a variety of things
I've played this game a few times over the years, and never got as far as I did today. For posterity, here are a few things that are interesting to do (spoils everything I found):
(Spoiler - click to show)
-SHOOT something (takes a pictures)
-BURN something WITH LIGHTER
-TURN ON LIGHTER before going into other rooms
-WEAR SKULL
-BREAK DEMIJOHN WITH METAL BOX
-CUT CHEST WITH SAW
-BREAK JAR (and look at your inventory!)
-CUT things WITH SHEARS (and repeating it)
-LOOK UNDER ALTAR
-X PANELS in altar room
-BREAK PANEL WITH METAL BOX
-ENTER PANEL or HOLE (can't remember which)
Things I haven't done:
-unlocked the metal box
-found the crayon
As for a rating:
-Polish: Half polished perfectly, half terribly.
+Descriptiveness: Lots of nice extra details. Very vivid, similar to later work.
-Interactivity: Very janky. This was created to demonstrate simulations of various physical attributes, and not to be a smooth game.
+Emotional impact: Despite its numerous frustrations, or perhaps because of it, the game has always held a certain mystery for me. There's just so much to find, and its rewarding. Kind of like So Far, which had a similar impression of there always being one more thing to find.
+Would I play again? I've visited this game several times over a few years' span.