Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Dithyrambic Bastards

by Sam Kabo Ashwell profile

2002
TADS 2

(based on 5 ratings)
1 review7 members have played this game.

Ratings and Reviews

5 star:
(0)
4 star:
(0)
3 star:
(1)
2 star:
(1)
1 star:
(3)
Average Rating: based on 5 ratings
Number of Reviews Written by IFDB Members: 1
5 of 6 people found the following review helpful:
Good ideas somewhere deep down in the mess, August 16, 2011
by Victor Gijsbers (The Netherlands)

Sam Kabo Ashwell has written many short games, and Dithyrambic Bastards is one the earliest. Like the much more recent The Cavity of Time, it greatly enjoys being fiction, being about other fiction, and in fact shamelessly borrowing from other fiction; but unlike Cavity, Bastards is ruined by a lack of self-control. We have everything: a weird writing style that mixes high poetry with low slang; an insane fictional world where people die and kill for poetry; sudden and unexplained plot twists; the author punching the player in the face with a big glove saying "metafictionality!"; quotations from English poetry; puzzles that can only be solved by looking up and reading English poetry -- and all that in the space of maybe five minutes. It is too much, too uncontrolled, with far too little coherence. In other words, this game is a mess.

That doesn't mean it's all bad. For instance, the "private detective who interprets everything as having something to do with Paradise Lost"-joke could have been successful if it had been sustained for longer. There is, after all, nothing inherently wrong with text like this:

She sat down on the desk. Hell, those legs were longer than Paradise Lost, and just as tautly constructed; gave you the feeling that if you went looking for it you’d be headed for a Fall.

“Got a light?”

You size up the flame-shrouded torso. To serve in Heaven doesn’t seem so bad all of a sudden.


I can see how that could work. Or take the puzzles in the end, especially the second (and final) puzzle involving William Blake's The Book of Thel, which you can only solve by looking up the motto of the poem:

(Spoiler - click to show) Does the Eagle know what is in the pit,
Or wilt thou go ask the Mole?
Can Wisdom be put in a silver rod,
Or Love in a golden bowl?


I think there could be a great and educational game with exactly this idea: in order to progress, you must read famous poems and use the knowledge encoded in them to progress. But Dithyrambic Bastards doesn't do much with the idea (except for telling us that a second part will be coming along).

So I would suggest skipping this game, and playing one of Sam Kabo Ashwell's better short-form IFs instead, like Ugly Chapter or The Cavity of Time.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Dithyrambic Bastards on IFDB

Polls

The following polls include votes for Dithyrambic Bastards:

Games part of an unfinished series by Jonathan Blask
I think it is both funny and interesting when games bill themselves as "Part # in the [blank] series" (and other games are never written). It is fun to speculate what directions those future games may have gone. This poll is a memorial...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 6 of this page, edited by Lance Campbell on 28 July 2021 at 1:40am. - View Update History - Edit This Page - Add a News Item - Delete This Page