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A short interactive example poem for the Interactive Poetry extension for Inform 7. Not intended to be appreciated as a game or poem.
| Average Rating: based on 9 ratings Number of Reviews Written by IFDB Members: 2 |
Well this is interesting. As a little experiment, I think it works relatively well really. It opens with a blank screen and a single prompt. Hit enter and you're rewarded with a line of a short poem. You are then able to send the poem off in different directions by typing one of the words you see in the line.
It's a little sparing with instructions and you can exhaust the store of possible poems it can generate in very little time, but after taking a peek at the source I shouldn't think it would be too difficult to keep extending it's storehouse of words/phrases.
All in all, I think this was an entertaining little experiment and worth taking a look at. Just keep in mind that this was probably intended as an experimental piece and as such may be quite limited in both it's appeal and scope(although I could certainly see the latter changing quite swiftly).
Entertaining!
This is a hypertext collection of poems demonstrating the basic functionality of the author’s Interactive Poetry Extension to Inform 7. The poems are all single stanza quatrains. The first line of all the poems reads “Arid and pale”. The reader chooses one of the words of this line and the poem is incremented by one line according to that choice.
As a collection of poetry I didn’t find the work very convincing (though it might well be more to somebody else’s taste); anyway, the collection was probably intended more as a demonstration of the extension than as an attempt to achieve literary immortality.
The Space Under the Window, by Andrew Plotkin Average member rating: (99 ratings) A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue] |
Hypertext-like parser IF by Ray Leandro
1. Doesn't use typical parser commands. 2. Difficult to port to a hypertext system like Twine 3. The keywords you can type are usually not hinted, or the keywords are not necessarily in the text. 4. No strict world model (or none at all)...