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About the Story
A parody of Infocom's Infidel, written when the author was fifteen, then converted to Inform. To collect a treasure, you must show an ancient guardian how awful an adventurer you are.
A simple parody of Infocom's Infidel, with contents highly imitative of Grimtooth's Traps. No puzzles, a smattering of incomprehensible in-jokes, lots of death. (In fact, you have to die nine times in order to win.) Somewhat amusing, though, and not quite as bad as the author makes it sound in the apology packaged with the Inform translation. If nothing else, it's an interesting way of presenting ideas for traps. Perhaps an interactive edition of Grimtooth's is warranted...
-- Carl Muckenhoupt
[...] it's actually kind of fun, with a few small laughs, and it brought back some great memories of my own abysmal (though they seemed great at the time) early attempts at I-F. (Christopher E. Forman)
Inhumane (a game originally coded in basic by Plotkin when he was 14) [...] is easily winnable within an hour. No guess-the-verb puzzles, no scenic landscapes, no moral plays. Basically, it's the antithesis of everything Andrew Plotkin has made since. (Francesco Bova)
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This game is a spoof of Infidel by a teenage Andrew Plotkin, written in Basic and ported to Inform.
The opening part is a much easier version of Infidels opening story. Once you are in the tomb, though, you have to prove how bad of an adventurer you are by dying in 9 traps.
The traps are fairly simple, mostly just exploring each area and trying everything. They are very clever, however; the glue pit really kept me guessing.
The commentary is enjoyable. The game itself is spare, and not completely compelling, but it is valuable for historic purposes.
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