I'm looking for games which work like Bigger Than You Think - where dying isn't the end, where you're given second chances, where your second chances give you gear or skills or knowledge that you need to know to win the game.
Endless, Nameless, by Adam Cadre 5 votes "Another game..." [+]"Another game which inspired this poll. The use of the afterlife as a hints machine was inspired." ( ![]() | |
The Lurking Horror II: The Lurkening, by Ryan Veeder 4 votes "That's what this game is all about" [+]"That's what this game is all about" ( ![]() | |
Hadean Lands, by Andrew Plotkin 4 votes "It's the central mechanic" [+]"It's the central mechanic" ( ![]() | |
Spider and Web, by Andrew Plotkin 3 votes "Most of the game..." [+]"Most of the game is framed by 'no, that can't be how it happened: try again.'" ( ![]() | |
Rematch, by Andrew D. Pontious 2 votes "A one move game, but each time you play you learn more." [+]"A one move game, but each time you play you learn more." --Emily Short... "Possibly the..." [+]"Possibly the ultimate learning-by-dying game." --Christina Nordlander... ![]() | |
Save the Date, by Chris Cornell 2 votes "The game..." [+]"The game remembers previous playthroughs." ( ![]() | |
the uncle who works for nintendo, by michael lutz 2 votes (No comment) [+](No comment) ( ![]() | |
Bigger Than You Think, by Andrew Plotkin 2 votes "This is the game..." [+]"This is the game that inspired this poll." ( ![]() | |
Möbius, by J.D. Clemens 2 votes "Death is not the..." [+]"Death is not the end. You are caught in a time loop and death will repeat the scenario -- but under different conditions." ( ![]() | |
Midnight. Swordfight., by Chandler Groover 1 vote (No comment) [+](No comment) ( ![]() | |
Tapestry, by Daniel Ravipinto 1 vote "Might not be what you had in mind, but it fits the theme" [+]"Might not be what you had in mind, but it fits the theme: Per the storyline, you have just died. The entire story revolves around your chance to correct certain mistakes in your life that weigh most heavily on your conscience." --mjhayes... ![]() | |
Stay?, by E. Jade Lomax 1 vote (No comment) [+](No comment) ( ![]() | |
The Baker of Shireton, by Hanon Ondricek 1 vote (No comment) [+](No comment) ( ![]() | |
You're a Time Agent!, by Tabitha O'Connell 1 vote (No comment) [+](No comment) ( ![]() | |
Fish!, by John Molloy, Pete Kemp, Phil South, Rob Steggles 1 vote (No comment) [+](No comment) ( ![]() | |
Cut the Red Wire! No, the Blue Wire!, by David Whyld 1 vote "The player is..." [+]"The player is sent back from heaven to earth to replay the situation. The sequence does not contain actual hints, but still gave me the idea for the correct action." ( ![]() | |
Everybody Dies, by Jim Munroe 1 vote (No comment) [+](No comment) ( ![]() | |
Delusions, by C. E. Forman 1 vote "It's about a..." [+]"It's about a virtual reality sim, so dying (or fainting) in the virtual world is part of what progresses the story." --verityvirtue... ![]() | |
Sugarlawn, by Mike Spivey 1 vote "The show's..." [+]"The show's host, Terri, literally tells the player at the end of the game that they can try again and aim for a better score based on what they learned. " ( ![]() | |
Gorxungula's Curse, by Duncan Bowsman 1 vote (No comment) [+](No comment) ( ![]() | |
Inhumane, by Andrew Plotkin 1 vote "Dying..." [+]"Dying doesn't end the game. In fact, you have to get yourself killed several times to win." --Christina Nordlander... ![]() | |
Fingertips: I Hear the Wind Blow, by Jacqueline A. Lott 1 vote "Keep Trying One Move" [+]"Keep Trying One Move: some of the other Fingertips games follow the same model." --Floating Info... ![]() | |
Poll created on February 1, 2015