Top 100 Reviewer Member since September 16, 2015 Last visited August 20, 2024 Profile ID (TUID): yma9cumv9pojpqma
I was a lurker on the IF scene when I was in college in the '90s. I had "gone retro" on the videogame scene and was not interested in next-gen games of the day, and so I tried out old computer games until I had stumbled upon Zork.
When I had asked whether Zork had been ported to Unix-based systems, somebody pointed me to the IF archive, and I ended up spending many happy hours in the computer labs doing the computer game equivalent of reading a book as opposed to watching television.
"I played this as the last story of the Zork Anthology. Computer games were getting more sophsticated, so if another Zork game were to be..." - See the full review
"I had played this game twenty years ago and enjoyed it, but I recall there was one place where I had to save-scum my way through...." - See the full review
"Take a game that has had a successful trilogy, add a bunch of elements people might like, and hope it's received well. That seems to be..." - See the full review
"Whoever wrote this was most likely learning to program Windows 3.1 games and decided to start simple, with a throwback to Colossal Cave..." - See the full review
"I entered into this story, expecting an interactive story not unlike 1984. It certainly seems to start off that way. You play as a minor..." - See the full review