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About the StoryYou are Ektor Mastiff, a scientist carrying the most important news in the world! Bring it to the Scientific Committee before it's too late! Game Details
Language: English (en)
First Publication Date: December 8, 2015 Current Version: 1 License: Creative Commons Development System: Inform 7 Forgiveness Rating: Polite IFID: 7D5ACB3B-1F2C-4126-970A-DDA4A65B9FFB TUID: k7gryitw24knktcc |
| Average Rating: ![]() Number of Reviews: 3 Write a review |
I'm not particularly given to nostalgia for old school adventure games, but ANDROMEDA 1983 gets it right. The graphics and music are fitting and fun, and the minimal descriptions are used to great effect, with 'talk to stranger' in the first room setting the tone brilliantly. If anything, I would have liked to see more of this slightly over-the-top logic.
ANDROMEDA 1983 quickly turns into a small puzzle game. The puzzles are fair and not too difficult. I used a walkthrough twice, but mostly because it was time for me to go to bed and I wanted to finish the piece. The first thing I looked up was something I should have tried myself. The second was for the final command, and that was more or a syntax problem. (More verbs could have been accepted there.)
I didn't play the original game, so I can't make a comparison, but ANDROMEDA 1983 is a nice diversion that is enhanced by its graphics and music.
(I played this game as part of an IFDB Spelunking expedition where I try to play through ten random games.)
I have tried to beat this retro style Glulxe text adventure several times but got away from it, despite the highly atmospheric graphics and music. However, I recently completed the bigger ambitious "Andromeda Awakening - The Final Cut", also by Marco Innocenti, which Andromeda 1983 is based upon, though there are several differences in the puzzles. Still, a puzzle which prevented me from completing the game earlier, could be solved quite similar to how it was solved in "Awakening". Sometimes when I have been stuck, I am sometimes disappointed but this was not the case here. The game has only few but brilliant puzzles, both some easy ones and some tough ones.
Parser/Vocabulary (Rating: 8/10)
I understand that the author wanted a simple parser like the non-Infocom games in the 80s but there are left some modern conveniences in the parser as it would be too much trouble to remove them. So a better parser than intended!
Atmosphere (Rating: 10/10)
Perhaps the best thing about this game is the atmosphere. Brilliant pixel art and C64-like music tune full of suspense. The text is brief but sufficient.
Cruelty (Rating: Merciful)
It is my impression that the game cannot be unwinnable but it might be possible to deliberately break important objects - I didn't investigate that.
Puzzles (Rating: 8/10)
Some pretty good and fair puzzles, both easy and tough puzzles.
Overall (Rating: 9/10)
This is a short but very good game if you like games with a retro vibe.
Amazing setting for an exciting story and a bunch of not-so-easy puzzles. It gave me fun and kept me busy more than I expected. The vintage 8bit style graphics add a lot of atmosphere, but also the texts are brilliant.
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