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About the Story
You are a bomb disposal expert at the old warehouse on Throggmorton Row facing a big, nasty bomb. A red wire and a blue wire dangle from the side of the bomb.
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Number of Reviews: 3
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Cut the Red Wire! No, the Blue Wire! is of the one turn game genre. It's short, and could have used with a bit more deviation in responses, but in truth had it been randomized too much the player might spin their wheels even more than they already do. Basically, I thought this was frustrating and unsolvable and was cursing David for writing a game with a show-stopping bug... until I realized that it was written just as he'd intended it. When you *do* win, especially after the frustration, it's quite satisfying. Clever (if quick) work, Mr. Whyld.
This game doesn't offer much in encouragement, creating a lot of frustration, but it is fun and well-written, and the (singular) puzzle is solvable.
Try anything you can think of for a potentially funny response, but expect a tough time actually solving this one; you'll have to think outside the box.
This is a very short game with some quite amusing responses in David's usual witty style. I played it for a bit, got blown up numerous times, gave up as you only have one move to input the correct command and I could not work out what it was.
I have to say that, knowing David's preference for ADRIFT 4, I assumed that he had written using that and so I ran the game using the ADRIFT 4 Runner.
I then ran the game using the ADRIFT 5 runner and to my great surprise a character called Stacy was listed after the location text. As this character was not there when I ran the game in the ADRIFT 4 runner, I must therefore assume that David used ADRIFT 5 to write this little ditty.
The line breaks are in need of attention but that's just me being picky. All in all an amusing but frustrating five minutes worth.
|Transparent, by Hanon Ondricek|
Average member rating: (17 ratings)
An eerie exploration of an abandoned historic house. Acquire pictures with your trusty camera to get paid and search for evidence of the 2nd unit crew who is supposed to be there with you. Someone is definitely making those sounds in the...
|Cryptozookeeper, by Robb Sherwin|
Average member rating: (21 ratings)
Marrow is delicious but that's not why you're here. You're supposed to pick up a single jar of alien bone jelly, which of course can't exist and doesn't exist, so you've convinced yourself that transporting it is no crime. Getting worked...
|Square Circle, by Eric Eve|
Average member rating: (25 ratings)
What is your crime? Why do you feel both guilty and unjustly punished? What has happened to your memory? How will you draw a square circle and get out of your prison? What will you find then?