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A parody of Infocom's Infidel, written when the author was fifteen [sic -- probably 14], then converted to Inform. To collect a treasure, you must show an ancient guardian how awful an adventurer you are.
[--blurb from The Z-Files Catalogue]
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v.10: 27-Mar-2025 20:22 -
David Welbourn
(Current Version)
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v.9: 26-May-2024 02:56 - Zarf Changed description | |
v.8: 12-May-2024 19:51 - Zarf Changed publication date | |
v.7: 09-Sep-2019 15:00 - Nathan Changed development system | |
v.6: 17-Mar-2013 14:43 - Edward Lacey Changed external review links | |
v.5: 03-Dec-2012 18:36 - Edward Lacey Changed cross-references | |
v.4: 07-Nov-2010 01:19 - Zarf Changed author | |
v.3: 27-Jun-2009 23:08 - GDL Changed publication date | |
v.2: 11-Mar-2008 15:29 - David Welbourn Changed description | |
v.1: 29-Sep-2007 20:48 - IFDB
Created page |
SPAG
[...] it's actually kind of fun, with a few small laughs, and it brought back some great memories of my own abysmal (though they seemed great at the time) early attempts at I-F. (Christopher E. Forman)
Inhumane (a game originally coded in basic by Plotkin when he was 14) [...] is easily winnable within an hour. No guess-the-verb puzzles, no scenic landscapes, no moral plays. Basically, it's the antithesis of everything Andrew Plotkin has made since. (Francesco Bova)
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SynTax
It's good fun finding the traps and when you've undergone the 9 "deaths", you are given the key to the coffin room, and the rest is easy.
See the full review