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23rd Place - 14th Annual Interactive Fiction Competition (2008)
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Number of Reviews: 2
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This game has numerous issues, and is best played with a walkthrough.
With a walkthrough, it can be pretty fun. It does include steps like waiting 19 times in a row, with each Z producing a text dump.
The reason it can be fun is that its story, which has early hints about employees not being all the way there and oddly intelligent robotic devices, is compelling in the large scale.
Worth trying if you like to skim read and don't mind walkthroughs.
A meaty effort... lots to read, lots to do. Some evocative writing, a compelling story filled with intrigue, interesting characters and lots of twists and turns. In the world of pulp novels and trashy sci-fi, it would be described as a "page turner". Overcomes some very poor vocabulary, buggy disambiguation, and the "mother of all cut scenes" (one character's dialogue runs for at least twelve turns!) to deliver a nice, solid game that neatly balances puzzles and story. Well worth a play.
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PollsThe following polls include votes for wHen mAchines aTtack:
"Ed Wood" Games by murphy_slaw
I'm looking exquisitely bad games. Games with warped aesthetics and worldviews far removed from consensus reality. Games that are, in the words of Michael Martin, "exactly good enough that I had to keep going to see what it did next"....
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I've been thinking about games with game-breaking bugs (or games that repeatedly crash and are hard to get through) that are otherwise really solid games. Do you have any games like this?
This is version 3 of this page, edited by cas on 11 June 2011 at 3:15pm. - View Update History - Edit This Page - Add a News Item