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About the Story
Everything is about the question. [blurb from IF Comp 2008]
13th Place - 14th Annual Interactive Fiction Competition (2008)
Nominee, Best Setting - 2008 XYZZY Awards
This work addresses a really serious theme - holocaust. It's always a risky and difficult thing to do; however, the author managed to find a right tone for his game, and coped with his task well enough, avoiding sliding into histrionics or telling commonplaces. On the other hand, Buried In Shoes fails to form an integral picture, remaining a set of detached scenes - each of them moving, but not necessarily meaningful.
I made "Somewhere" as a sort of exercise during a break from writing this, so this is essentially my first whole work of interactive fiction.
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Number of Reviews: 3
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If you skim Buried in Shoes and cast the author as trying to write interactive fiction's answer to Schindler's List or Night, then, no, you won't like it. If you appreciate elegant, spare writing about loss, memory, and the dilemmas of the unforgivable, then Buried in Shoes provides a unique interactive experience that is brief yet sticks with you afterward.
This game is a short, fast-paced but contemplative work about the holocaust. It seems influenced by Photopia, with scene change after scene change, non-linear storytelling, and the same general dreamlike tone.
The story takes you back and forth between some sort of afterlife, a museum, and the life of a young Jewish child.
The story was contemplative and thoughtful, and fairly short. It was somewhat under described.
Just the most obvious, heavy-handed, "nazis were bad" point-making possible. Embarrassingly naff. To complement the pompous, pretentious tone, we have a ridiculously sparse implementation, with barely any description beyond the surface-level.
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